Weapons
Halloween Weapons Guide
Find all 19 major weapons, see where each one becomes available, and check which Challenges or executions use them. 6 of them have a confirmed pickup route — the rest are marked as available or unconfirmed instead of guessed.
All weapons
Grouped by type. Pickup chapters and strengths only — full numbers live on each weapon page.
Melee weapons

Baseball Bat
MeleeStats & AvailabilitySource not confirmed yet
Strong for Daze / Force

Broken Axe
MeleeStats & AvailabilitySource not confirmed yet
Low stamina cost

Broken Bat
MeleeStats & AvailabilitySource not confirmed yet

Broken Bottle
MeleeLocation & StatsPickup: The Road to Haddonfield

Fire Poker
MeleeStats & AvailabilitySource not confirmed yet

Hatchet
MeleeStats & AvailabilitySource not confirmed yet
Low stamina cost

Kitchen Knife
MeleeLocation & StatsPickup: Returning Home

Meat Cleaver
MeleeLocation & StatsPickup: The Road to Haddonfield
Low stamina cost
Challenge use: The Road to Haddonfield, Challenge 5

Nightstick
MeleeStats & AvailabilityMultiplayer loadout only
Strong for Force

Pick-Axe
MeleeLocation & StatsPickup: Main Street
Strong for Force

Pipe Wrench
MeleeStats & AvailabilitySource not confirmed yet
Strong for Force

Pitchfork
MeleeLocation & StatsPickup: Main Street
Challenge use: Into the Shadows, Challenge 2

Sharp Pool Cue
MeleeLocation & StatsPickup: The Road to Haddonfield
Challenge use: The Road to Haddonfield, Challenge 3

Sledgehammer
MeleeStats & AvailabilitySource not confirmed yet
Strong for Daze / Force

Wood Axe
MeleeStats & AvailabilityAvailable: Returning Home · pickup not confirmed
Challenge use: Returning Home, Challenge 5
Firearms and utility
Compare weapons
Pick two melee weapons to see which one is higher on each stat. This is a quick read, not a score — no weapon tops every stat.
- Damage per hit (average)
- Wood Axe — 100.4
- Attack power
- Same (30)
- Stamina per attack (lower is better)
- Baseball Bat — 19
- Daze buildup
- Baseball Bat — 35
- Bleed buildup
- Wood Axe — 5
- Force
- Baseball Bat — 100
Each stat is shown on its own. Damage, Daze, Bleed and Force are separate systems, so they are never added together.
Open full weapon comparisonFind a weapon by what you need
Each list ranks melee weapons on one stat only. Damage, Daze, Bleed and Force are independent systems and are never combined into a total.
Highest damage
Average damage per hit across this weapon’s attacks.
Lowest stamina cost
Average stamina per attack. Lower is cheaper to swing.
Strongest Daze
Highest Daze buildup on a single hit, among melee weapons that inflict it.
- 150Sledgehammer
- 235Baseball Bat
- 325Pipe Wrench
Strongest Force
Highest Force buildup on a single hit, among melee weapons that inflict it.
Firearms
Bullet damage and ballistics are a separate system from melee stats, so firearms are listed on their own instead of being ranked against melee weapons.
- Revolver (.357 Magnum)Bullet damage 60 / 105, muzzle velocity 400
Story Mode uses a different bullet value than the standard one.
- Rifle (.30-06)Bullet damage 175 / 250, muzzle velocity 850
Story Mode uses a different bullet value than the standard one.
12-Gauge Shotgun has no confirmed ballistic data, so no numbers are shown for it.
Weapons available by chapter
Only weapons the player can actually reach are listed. A weapon an enemy carries is not included here, because that does not mean you can take it.
The Road to Haddonfield
- Broken BottlePickup confirmed
- Meat CleaverPickup confirmed
- Sharp Pool CuePickup confirmed
Main Street
- Kitchen KnifeUsed in a story objective
- Pick-AxePickup confirmed
- PitchforkPickup confirmed
Returning Home
- Kitchen KnifePickup confirmed
- Wood AxeChapter availability only
Weapons required for Challenges
Only weapons a Challenge explicitly requires. Being in the same chapter is not a relation.
Required for Challenge 5.
A Challenge requirement tells you the weapon is usable, not where to pick it up.
Required for Challenge 2.
A Challenge requirement tells you the weapon is usable, not where to pick it up.
Required for Challenge 3.
A Challenge requirement tells you the weapon is usable, not where to pick it up.
Required for Challenge 5.
A Challenge requirement tells you the weapon is usable, not where to pick it up.
Weapons with cinematic executions
Weapon executions are cinematic kills tied to a weapon family. Contextual kills — campfires, vehicles, furniture — are a different system.
Looking for contextual kills instead? Environment Executions
Can't find a weapon?
- I am in the right chapter but cannot see it
- Open the weapon page for the required story step. Some weapons only appear at a specific point in the chapter.
- An enemy is carrying the weapon
- An enemy carrying a weapon does not mean the player can take it. Weapon pages mark those separately.
- I know it exists but not where it is
- Some weapons are confirmed as available in a chapter without a confirmed exact pickup. Those pages say so instead of guessing a location.
- I need it for a Challenge
- Open the Challenge guide first to confirm the exact weapon it asks for — similar-looking weapons do not always count.



