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Weapons

Halloween Weapons Guide

Find all 19 major weapons, see where each one becomes available, and check which Challenges or executions use them. 6 of them have a confirmed pickup route — the rest are marked as available or unconfirmed instead of guessed.

All weapons

Grouped by type. Pickup chapters and strengths only — full numbers live on each weapon page.

Melee weapons

Firearms and utility

Compare weapons

Pick two melee weapons to see which one is higher on each stat. This is a quick read, not a score — no weapon tops every stat.

VS
Damage per hit (average)
Wood Axe — 100.4
Attack power
Same (30)
Stamina per attack (lower is better)
Baseball Bat — 19
Daze buildup
Baseball Bat — 35
Bleed buildup
Wood Axe — 5
Force
Baseball Bat — 100

Each stat is shown on its own. Damage, Daze, Bleed and Force are separate systems, so they are never added together.

Open full weapon comparison

Find a weapon by what you need

Each list ranks melee weapons on one stat only. Damage, Daze, Bleed and Force are independent systems and are never combined into a total.

Highest damage

Average damage per hit across this weapon’s attacks.

  1. 1103Pick-Axe
  2. 2100.4Wood Axe
  3. 377Broken BatBroken BottleFire PokerKitchen Knife

Lowest stamina cost

Average stamina per attack. Lower is cheaper to swing.

  1. 110Broken AxeHatchetMeat Cleaver
  2. 211.7NightstickPipe WrenchSharp Pool Cue
  3. 315Broken BatBroken BottleFire PokerKitchen Knife

Strongest Daze

Highest Daze buildup on a single hit, among melee weapons that inflict it.

  1. 150Sledgehammer
  2. 235Baseball Bat
  3. 325Pipe Wrench

Strongest Force

Highest Force buildup on a single hit, among melee weapons that inflict it.

  1. 1125Sledgehammer
  2. 2100Baseball BatNightstickPick-AxePipe Wrench
  3. 385Broken BatBroken BottleFire PokerKitchen Knife

Firearms

Bullet damage and ballistics are a separate system from melee stats, so firearms are listed on their own instead of being ranked against melee weapons.

  • Revolver (.357 Magnum)Bullet damage 60 / 105, muzzle velocity 400

    Story Mode uses a different bullet value than the standard one.

  • Rifle (.30-06)Bullet damage 175 / 250, muzzle velocity 850

    Story Mode uses a different bullet value than the standard one.

12-Gauge Shotgun has no confirmed ballistic data, so no numbers are shown for it.

Weapons available by chapter

Only weapons the player can actually reach are listed. A weapon an enemy carries is not included here, because that does not mean you can take it.

The Road to Haddonfield

The Road to Haddonfield walkthrough

Main Street

Main Street walkthrough

Returning Home

Returning Home walkthrough

Into the Shadows

Into the Shadows walkthrough

Weapons required for Challenges

Only weapons a Challenge explicitly requires. Being in the same chapter is not a relation.

  • Required for Challenge 5.

    A Challenge requirement tells you the weapon is usable, not where to pick it up.

  • Required for Challenge 2.

    A Challenge requirement tells you the weapon is usable, not where to pick it up.

  • Required for Challenge 3.

    A Challenge requirement tells you the weapon is usable, not where to pick it up.

  • Required for Challenge 5.

    A Challenge requirement tells you the weapon is usable, not where to pick it up.

Weapons with cinematic executions

Weapon executions are cinematic kills tied to a weapon family. Contextual kills — campfires, vehicles, furniture — are a different system.

Looking for contextual kills instead? Environment Executions

Can't find a weapon?

I am in the right chapter but cannot see it
Open the weapon page for the required story step. Some weapons only appear at a specific point in the chapter.
An enemy is carrying the weapon
An enemy carrying a weapon does not mean the player can take it. Weapon pages mark those separately.
I know it exists but not where it is
Some weapons are confirmed as available in a chapter without a confirmed exact pickup. Those pages say so instead of guessing a location.
I need it for a Challenge
Open the Challenge guide first to confirm the exact weapon it asks for — similar-looking weapons do not always count.