Melee
Sharp Pool Cue Location & Stats
Quick answer
Confirmed pickup
The Road to Haddonfield· Rabbit in Red
Part of Halloween: The Game Weapons
- Damage
- 50–60
- Executions
- 1 variants
- Challenge
- The Road to Haddonfield · Challenge 3

In-game description. A snapped pool cue with a dangerous, sharp point.
Where to Find the Sharp Pool Cue
You can pick this up during The Road to Haddonfield, inside the Rabbit in Red.

Quick answer
- The Road to Haddonfield
- ↓ Rabbit in Red
- ↓ Sharp Pool Cue pickup
Picked up during the chapter "The Road to Haddonfield", in Rabbit in Red bar.
Confirmed pickup
Sharp Pool Cue in Story Mode
- First available
- The Road to Haddonfield
- Area
- Rabbit in Red
- Acquisition
- Confirmed pickup
Combat Stats
Combat
- Damage per hitDamage on landed attacks
- 50–60
- Average damageUsed for comparison
- 55
- Attack PowerSeparate property
- 10–40
- StaminaCost varies by attack
- 10–15
- Average staminaComparison value
- 11.7
- MovesAttack move count
- 3
Effects
- Daze
- None
- Bleed
- 5
- Force
- 50
- Fear
- 15
How these stats work
Damage on hit and Attack Power are separate values. Daze, Bleed, Force and Fear are separate combat effects; they are not added to damage.
How the Sharp Pool Cue Compares
Each number uses the same comparison function as the weapon comparison tool. There is no combined rank.
- Average damage
- 55 · Higher than 1 of 15 melee weapons
- Average stamina cost
- 11.7 · Lower than 9 of 15 melee weapons
- Bleed buildup
- 5 · Higher than 0 of 10 melee weapons
- Force
- 50 · Higher than 0 of 15 melee weapons
Compare the Sharp Pool Cue
Default:Pick-Axe vs Pick-Axe
Sharp Pool Cue

VS
- 55DamagePick-Axe →103
- 11.7Stamina← Sharp Pool Cue22
- NoneDazePick-Axe →5
- 5BleedTie5
- 50ForcePick-Axe →100
Sharp Pool Cue has lower stamina cost, while Pick-Axe has higher damage per hit, stronger Daze and stronger Force.
Compare these two →Challenges Using the Sharp Pool Cue
Story Challenges are few and exact, so they are listed by name. Progressive Challenges and Weapon Prestige Challenges are whole chains, so they link out to their own pages instead of being copied here.
Story Challenges
The Road to Haddonfield · Challenge 3
Kill any target with the Broken Pool Cue.
This confirms that the Sharp Pool Cue can be used during The Road to Haddonfield, but it does not identify a pickup source there.
Sharp Pool Cue Executions
TheSharp Pool Cue has 1 confirmed cinematic executionvariant.
These are weapon executions tied to the Sharp Pool Cue itself. They are different from context executions performed on environmental objects.

1 variants
Cinematic execution data is included here. There is no separate execution page for this family yet.
Full system split: Executions
Can't Find the Sharp Pool Cue?
The confirmed Story pickup is associated with The Road to Haddonfield.
Open The Road to Haddonfield Walkthrough →
Where the Sharp Pool Cue Fits
Story pickup, Multiplayer progression and Combat are separate routes. A Story pickup is not a prerequisite for levelling or Prestiging the weapon.
Story
- The Road to Haddonfield
↓
- Rabbit in Red
↓
- Sharp Pool Cue
Sharp Pool Cue Reference
- Weapon type
- Melee
- First Story availability
- The Road to Haddonfield
- Pickup
- Rabbit in Red
- Damage
- 50–60
- Attack moves
- 3
- Attack Power
- 10–40
- Stamina
- 10–15
- Bleed
- 5
- Force
- 50
- Fear
- 15
- Cinematic executions
- 1
Sharp Pool Cue FAQ
- Where is the Sharp Pool Cue?
- Rabbit in Red, The Road to Haddonfield.
- When can I first get the Sharp Pool Cue?
- The Road to Haddonfield
- Is the Sharp Pool Cue better than the Pick-Axe?
- Sharp Pool Cue has lower stamina cost, while Pick-Axe has higher damage per hit, stronger Daze and stronger Force. There is no combined winner.
- Does the Sharp Pool Cue have executions?
- Yes. 1 confirmed cinematic variant. These are weapon executions, not environment executions.
- What Challenge needs the Sharp Pool Cue?
- The Road to Haddonfield · Challenge 3 — Kill any target with the Broken Pool Cue.
- Is Force extra damage?
- No. Damage on hit, Attack Power, Daze, Bleed, Force and Fear are separate combat values. They are never added together.


