Challenges
Halloween: The Game Passive Challenges
Automatically tracked Challenges for Killer and Civilian play. Search every family, read the exact tracked action, and see each milestone's target and reward.
- 96
- Challenge Families
- 480
- Milestones
- Exact
- Targets & Rewards
Quick answer
Passive Challenges progress automatically while you play and do not need to be selected as an active challenge.
Looking for a character or weapon challenge?
Progressive Challenges are separate and advance in sequence for a specific Civilian, Michael variant or weapon.
Compare the Challenge systems →Passive Challenge Browser
Find a Passive Challenge
Search by family name, tracked action or reward name. Role, category and required level are the filters that actually separate these families.
Role
Playing Michael? Filter to Killer. Playing as a Civilian? Filter to Civilian.
Category
Required Level
Showing 96 of 96 families.
Civilian · The Basics
5 Milestones
Household Rummage
What counts
Scavenger - Find an item inside a hiding spot
- 12
- 24
- 48
- 96
- 192
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Civilian · The Basics
5 Milestones
Treasure Hunter
What counts
Containers Looted
- 75
- 150
- 300
- 450
- 600
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Civilian · The Basics
5 Milestones
One Step Closer
What counts
Escape Items
- 9
- 18
- 30
- 60
- 90
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Civilian · The Basics
5 Milestones
Friend in Need
What counts
Good Escape
- 9
- 15
- 30
- 45
- 60
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Civilian · The Basics
5 Milestones
Priority Protection
What counts
Convince Special Target
- 6
- 12
- 24
- 45
- 75
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Civilian · The Basics
5 Milestones
Voice of Urgency
What counts
Unconvincing Call
- 6
- 12
- 24
- 36
- 60
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Civilian · Hero of Haddonfield
5 Milestones
Neighborhood Outreach
What counts
Townsfolk Convinced
- 15
- 30
- 75
- 150
- 300
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Hero of Haddonfield
5 Milestones
Not On My Watch
What counts
Escort Bonus Resident
- 12
- 24
- 48
- 72
- 96
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Hero of Haddonfield
5 Milestones
I’m Not Alone
What counts
Discover another Civilian during a match
- 12
- 24
- 45
- 75
- 150
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Hero of Haddonfield
5 Milestones
Spectral Skill
What counts
Complete a round of the Spec Mini Game
- 15
- 30
- 75
- 150
- 300
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Hero of Haddonfield
5 Milestones
The Neighborhood Watch
What counts
Discover a Resident
- 30
- 60
- 75
- 150
- 300
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Hero of Haddonfield
5 Milestones
Cool Headed
What counts
Skill Check Good - Spec Mini Game
- 30
- 75
- 150
- 225
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Hero of Haddonfield
5 Milestones
The Primary Witness
What counts
Fill First Police Badge
- 6
- 12
- 24
- 45
- 63
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Hero of Haddonfield
5 Milestones
Coordinated Effort
What counts
Issue command townfolk
- 30
- 75
- 150
- 300
- 375
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Hero of Haddonfield
5 Milestones
Stitched Up
What counts
Heal Other
- 9
- 18
- 30
- 45
- 75
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Hero of Haddonfield
5 Milestones
Person of Interest
What counts
Discover a special target
- 12
- 24
- 45
- 75
- 120
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Hero of Haddonfield
5 Milestones
Haddonfield’s Switchboard
What counts
Comms Repair
- 6
- 12
- 24
- 36
- 48
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Hero of Haddonfield
5 Milestones
Midwestern Hero
What counts
Savior
- 6
- 12
- 24
- 45
- 75
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Civilian · Survival
5 Milestones
Paper Thin Resistance
What counts
Damage Michael Small
- 9
- 18
- 30
- 60
- 105
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Survival
5 Milestones
Breaking the Grip
What counts
Used Pocket Knife to Escape Grab
- 12
- 24
- 42
- 54
- 72
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Survival
5 Milestones
Still Standing
What counts
Self Heal
- 24
- 48
- 72
- 96
- 120
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Survival
5 Milestones
Desperate Defiance
What counts
Struggled Free
- 12
- 24
- 45
- 75
- 120
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Survival
5 Milestones
Don't Look Back
What counts
Break Chase 1
- 30
- 60
- 90
- 120
- 150
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Survival
5 Milestones
Out of the Shadows
What counts
Restore Power
- 6
- 12
- 24
- 45
- 75
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Survival
5 Milestones
Evil’s Greatest Obstacle
What counts
Heroic Escape
- 3
- 9
- 15
- 30
- 45
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Survival
5 Milestones
Smooth Operator
What counts
Convo Skill Check Perfect
- 30
- 90
- 180
- 300
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Survival
5 Milestones
Emergency Broadcast
What counts
Call Loomis in with the CB radio
- 3
- 9
- 15
- 30
- 45
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Survival
5 Milestones
The Credible Witness
What counts
Convincing Calls
- 9
- 18
- 30
- 60
- 105
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Survival
5 Milestones
Community Coordinator
What counts
Issue command townfolk
- 30
- 75
- 150
- 300
- 375
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Survival
5 Milestones
Buying Time
What counts
Stun Michael
- 12
- 24
- 48
- 72
- 96
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Civilian · Resourcefulness
5 Milestones
Shattering the Silence
What counts
Damage Michael Medium
- 9
- 18
- 30
- 60
- 105
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Resourcefulness
5 Milestones
Breaking the Obsession
What counts
Break Chase 2
- 15
- 30
- 45
- 60
- 75
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Resourcefulness
5 Milestones
Dispatch Specialist
What counts
Very Convincing Call
- 30
- 75
- 150
- 300
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Resourcefulness
5 Milestones
Emotional Support Neighbor
What counts
Calm Special Target
- 12
- 24
- 45
- 75
- 105
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Resourcefulness
5 Milestones
Blood, Sweat, and Neighbors
What counts
Perfect Escape
- 3
- 9
- 15
- 24
- 30
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Resourcefulness
5 Milestones
The Red Herring
What counts
Distractor
- 9
- 18
- 30
- 60
- 105
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Resourcefulness
5 Milestones
Unexpected Reinforcement
What counts
Fate Changer
- 6
- 12
- 24
- 42
- 60
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Resourcefulness
5 Milestones
Peak Performance
What counts
Complete a round of the Spec Mini Game
- 30
- 75
- 150
- 300
- 600
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Resourcefulness
5 Milestones
The Dispatch Closer
What counts
Fill Second Police Badge
- 12
- 24
- 48
- 90
- 120
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Resourcefulness
5 Milestones
Haddonfield’s Heartbeat
What counts
Calm Resident
- 15
- 30
- 75
- 150
- 300
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Resourcefulness
5 Milestones
The Great Escape
What counts
Open Escape
- 18
- 36
- 60
- 120
- 210
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Resourcefulness
5 Milestones
Not Today, Michael
What counts
Savior
- 30
- 75
- 150
- 225
- 375
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Civilian · Mastery Challenge
5 Milestones
The Boogeyman’s Bane
What counts
Damage Michael Large
- 30
- 75
- 150
- 300
- 600
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Civilian · Mastery Challenge
5 Milestones
The Unreachable Victim
What counts
Break Chase 3
- 15
- 30
- 75
- 150
- 225
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Civilian · Mastery Challenge
5 Milestones
The Final Dispatch
What counts
Fill Third Police Badge
- 21
- 54
- 96
- 192
- 300
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Civilian · Mastery Challenge
5 Milestones
Go On Without Me
What counts
Escape Assist
- 45
- 90
- 180
- 360
- 720
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Civilian · Mastery Challenge
5 Milestones
Protagonist Energy
What counts
Save Resident
- 75
- 150
- 300
- 600
- 900
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Civilian · Mastery Challenge
5 Milestones
The November 1st Club
What counts
Survivalist
- 15
- 30
- 75
- 150
- 300
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Killer · Killer Basic
5 Milestones
Watcher
What counts
Dead Bodies Stalked
- 30
- 75
- 150
- 300
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Killer · Killer Basic
5 Milestones
Wounder
What counts
Wounded
- 30
- 75
- 150
- 300
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Killer · Killer Basic
5 Milestones
Control
What counts
Grab
- 45
- 90
- 180
- 300
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Killer · Killer Basic
5 Milestones
Satisfaction
What counts
Special Target Execution
- 12
- 24
- 45
- 75
- 120
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Killer · Killer Basic
5 Milestones
Smasher
What counts
Destroy Locked Door
- 15
- 30
- 75
- 150
- 225
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Killer · Killer Basic
5 Milestones
Darkness
What counts
Lights Out
- 15
- 30
- 75
- 150
- 225
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- No level requirement
Killer · Stalking
5 Milestones
Lurker
What counts
Stalk a victim to Tier 2 Over Stalk
- 15
- 30
- 75
- 150
- 225
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Stalking
5 Milestones
The Unblinking Gaze
What counts
Stalk a victim to Tier 3
- 9
- 18
- 36
- 72
- 150
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Stalking
5 Milestones
Window Watcher
What counts
Interior Stalk Bonus
- 9
- 18
- 30
- 60
- 105
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Stalking
5 Milestones
In Plain Sight
What counts
Stalk Aware
- 30
- 75
- 150
- 300
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Stalking
5 Milestones
A Study in Terror
What counts
Cop Full Stalk
- 9
- 18
- 30
- 60
- 105
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Stalking
5 Milestones
The Weight of the Mask
What counts
Civilian Full Stalk
- 15
- 30
- 60
- 105
- 150
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Stalking
5 Milestones
Distant Discomfort
What counts
Hold Tier 1 Stalk
- 30
- 60
- 105
- 180
- 240
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Stalking
5 Milestones
Dreadful Curiosity
What counts
Hold Tier 2 Stalk
- 15
- 30
- 60
- 90
- 120
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Stalking
5 Milestones
Stalker’s Perfection
What counts
Hold Tier 3 Stalk
- 9
- 15
- 30
- 45
- 60
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Stalking
5 Milestones
The Encroaching Shape
What counts
Civilian Obsessive Kill
- 15
- 27
- 51
- 75
- 123
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Stalking
5 Milestones
Haddonfield’s Worst Nightmare
What counts
Townsfolk Obsessive Kill
- 30
- 60
- 120
- 240
- 360
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Stalking
5 Milestones
Calculated Cruelty
What counts
Cop Obsessive Kill
- 9
- 18
- 30
- 60
- 105
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 20
Killer · Executions
5 Milestones
Everyday Evil
What counts
Weapon Execution
- 30
- 75
- 150
- 300
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Executions
5 Milestones
Manual Malice
What counts
Context Execution
- 30
- 75
- 150
- 300
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Executions
5 Milestones
Even the Flamingos
What counts
Rare Context Execution
- 21
- 45
- 96
- 180
- 252
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Executions
5 Milestones
Sanctuary Violated
What counts
Downed Execution
- 6
- 12
- 24
- 45
- 60
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Executions
5 Milestones
Entitled to One Good Scare
What counts
Hiding Spot Executions
- 6
- 12
- 24
- 45
- 60
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Executions
5 Milestones
Peak Lethality
What counts
Bloodthirsty Weapon Execution
- 15
- 30
- 75
- 150
- 225
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Executions
5 Milestones
Finish the Job
What counts
Finisher Execution
- 9
- 18
- 30
- 48
- 72
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Executions
5 Milestones
Darkest Night
What counts
Unaware Execution Special Target
- 12
- 21
- 30
- 39
- 48
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Executions
5 Milestones
No Witnesses
What counts
Unaware Wounded Bloodthirsty Weapon Execution
- 6
- 12
- 24
- 45
- 60
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Executions
5 Milestones
Master of Execution
What counts
Unaware Execution Terrified Victim
- 12
- 24
- 48
- 96
- 150
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Executions
5 Milestones
Legend of Haddonfield
What counts
Legendary Context Execution
- 9
- 18
- 30
- 45
- 60
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Executions
5 Milestones
Cinematic Executioner
What counts
Perfect Kill Bonus
- 6
- 12
- 24
- 45
- 75
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 40
Killer · Violence
5 Milestones
Suburban Scourge
What counts
Civilian Wipe
- 6
- 12
- 24
- 45
- 60
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Killer · Violence
5 Milestones
Rarity of Rage
What counts
Driven
- 12
- 24
- 48
- 96
- 150
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Killer · Violence
5 Milestones
Up Close and Personal
What counts
Special Target Terrified Victim
- 12
- 30
- 48
- 66
- 102
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Killer · Violence
5 Milestones
Household Hazard
What counts
Context Execution
- 30
- 75
- 150
- 225
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Killer · Violence
5 Milestones
The Ambush
What counts
Dismounted
- 9
- 18
- 30
- 45
- 75
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Killer · Violence
5 Milestones
Haddonfield’s Masterpiece
What counts
Body Art Scare
- 15
- 30
- 75
- 150
- 225
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Killer · Violence
5 Milestones
Closet Closure
What counts
Hiding Spot Executions
- 6
- 12
- 24
- 45
- 60
- Rewards
- XP · Perk Points
- Availability
- Requires Level 60
Killer · Violence
5 Milestones
Relentless Slasher
What counts
Destroy Noise Maker
- 30
- 75
- 150
- 300
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Killer · Violence
5 Milestones
The Line Went Dead
What counts
Hang Up
- 15
- 30
- 60
- 105
- 150
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Killer · Violence
5 Milestones
Grim Harvest
What counts
Execution Admiration
- 30
- 60
- 120
- 225
- 300
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Killer · Violence
5 Milestones
Radio Silence
What counts
Sabotage
- 6
- 12
- 24
- 45
- 60
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Killer · Violence
5 Milestones
No Second Chances
What counts
One Hit Kill
- 12
- 24
- 48
- 72
- 96
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 60
Killer · Shape Mastery
5 Milestones
Unquenchable Thirst
What counts
Bloodthirsty
- 30
- 60
- 120
- 240
- 450
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Killer · Shape Mastery
5 Milestones
The Boogeyman’s Legacy
What counts
Match Perfect Victory
- 12
- 48
- 96
- 192
- 276
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Killer · Shape Mastery
5 Milestones
Lethal Perfection
What counts
Perfect Kill Bonus
- 24
- 54
- 114
- 234
- 324
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Killer · Shape Mastery
5 Milestones
Specialized Suffering
What counts
Super Stalk Grab
- 45
- 120
- 240
- 375
- 600
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Killer · Shape Mastery
5 Milestones
Neighborly Nightmare
What counts
Clean
- 12
- 24
- 48
- 72
- 96
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Killer · Shape Mastery
5 Milestones
The Shape’s Approval
What counts
Special Admiration
- 27
- 81
- 162
- 243
- 351
- Rewards
- XP · Perk Points · Item / Cosmetic
- Availability
- Requires Level 80
Mechanics
How Passive Challenges Work
The first two points are the game's own published description. The last two come from the current build's data.
Published by the game
Automatic
Progress is tracked while you play. You do not select a Passive Challenge as your active Challenge.
Published by the game
Role-based
Passive Challenge families belong to Killer or Civilian categories, not to one specific named character.
Current build data
Milestone-based
One family holds a series of increasing goals. Reaching a goal completes that milestone and moves the family forward.
Current build data
Rewarded
Milestones award XP, Perk Points and — where one is configured — an item or cosmetic.
Rewards
Passive Challenge Rewards
Milestone rewards are exact. This page does not add a reward-value total, because families are completed at different rates and across different roles.
Milestones can award:
- XP
- Perk Points
- Items or cosmetics, where one is configured
Every milestone in the current data awards XP and Perk Points, and most milestones also award an item or cosmetic. Because those two rewards are universal, the browser filters by role, category and required level instead of pretending XP and Perk Points separate these families.
Looking for one reward? Search its name in the browser — item and cosmetic names are searchable.
Troubleshooting
Passive Challenge Not Progressing?
Most cases come down to which counter a family actually records, so check that before assuming a bug.
Check these five things first
- Which side of the game is this family on?
- Check whether the family is listed as Killer or Civilian. Progress only comes from playing that role.
- Read the exact requirement, not a similar one.
- Two families can sound alike and still track different counters. Use the family’s “What counts” line as the definition.
- Is a player level required?
- Some collections only progress once the listed required level is reached. The card shows the level for its collection.
- Confirm the action the counter records.
- Repeat the exact action named in the requirement rather than a nearby action that appears to do the same thing.
- Progress looks unchanged right after the action.
- If progress is not visible immediately, check again from the Challenge screen after the match instead of assuming the counter is broken.
Still not moving on a specific Challenge?
Open TroubleshootingPassive vs Progressive
Which Challenge System Is This?
The two systems are easy to mix up, so this is the short version. The Challenges hub covers both in full.
| Question | Passive | Progressive |
|---|---|---|
| Do I pick it first? | No. Tracking is automatic. | It advances through a specific chain in sequence. |
| What is it tied to? | A Killer or Civilian category. | A named Civilian, Michael variant or weapon. |
| How is it structured? | One family with several increasing milestones. | A sequence of Challenge levels. |
Other Challenge systems
Looking for a Different Challenge?
Passive Challenges are one of three Challenge systems. If this page does not match what you are playing, try one of these.
Story Challenges
Playing Michael's Story? Optional Story objectives use a separate 36-Challenge system spread across six chapters.
Browse Story Challenges →Progressive Challenges
Challenge tied to a named Civilian, Michael variant or a weapon? That is a Progressive Challenge, and it advances in sequence.
Compare Challenge systems →Prestige Challenges
Prestige uses separate tier-specific challenge pools. Passive Challenges do not advance Prestige.
Open Prestige →
FAQ
Passive Challenges FAQ
- What are Passive Challenges?
- Automatically tracked Challenge families for Killer and Civilian play. They progress from matching gameplay actions and do not need to be selected as an active Challenge.
- How many Passive Challenges are there?
- The current build contains 96 Challenge families holding 480 exact milestones. That count is measured from the game itself rather than from an official published list.
- Do I need to select a Passive Challenge?
- No. Passive Challenges are tracked automatically rather than being chosen from an active Challenge slot.
- Are Passive Challenges character-specific?
- They are divided into Killer and Civilian categories rather than being tied to one named Civilian. Chains that belong to a specific character, Michael variant or weapon are Progressive Challenges.
- What rewards do Passive Challenges give?
- Exact rewards differ by milestone. Every milestone in the current data awards XP and Perk Points, and most milestones also award an item or cosmetic where one is configured.
- Why is my Passive Challenge not progressing?
- Check the role, the exact tracked action, the milestone you are currently on, and any required player level, rather than assuming two similarly worded Challenges share the same counter.
- Can several Passive Challenges progress at the same time?
- Yes. Tracking is automatic rather than a single selected Challenge, so more than one family counter can move in the same match. Which actions feed which family is exactly what each family’s “What counts” line states — this page does not assume a fixed stacking rule.