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Halloween: The Game
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Challenges

Halloween: The Game Passive Challenges

Automatically tracked Challenges for Killer and Civilian play. Search every family, read the exact tracked action, and see each milestone's target and reward.

96
Challenge Families
480
Milestones
Exact
Targets & Rewards

Quick answer

Passive Challenges progress automatically while you play and do not need to be selected as an active challenge.

Looking for a character or weapon challenge?

Progressive Challenges are separate and advance in sequence for a specific Civilian, Michael variant or weapon.

Compare the Challenge systems →

Passive Challenge Browser

Find a Passive Challenge

Search by family name, tracked action or reward name. Role, category and required level are the filters that actually separate these families.

Try:

Role

Playing Michael? Filter to Killer. Playing as a Civilian? Filter to Civilian.

Category

Required Level

Showing 96 of 96 families.

  • Civilian · The Basics

    5 Milestones

    Household Rummage

    What counts

    Scavenger - Find an item inside a hiding spot

    1. 12
    2. 24
    3. 48
    4. 96
    5. 192
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Civilian · The Basics

    5 Milestones

    Treasure Hunter

    What counts

    Containers Looted

    1. 75
    2. 150
    3. 300
    4. 450
    5. 600
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Civilian · The Basics

    5 Milestones

    One Step Closer

    What counts

    Escape Items

    1. 9
    2. 18
    3. 30
    4. 60
    5. 90
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Civilian · The Basics

    5 Milestones

    Friend in Need

    What counts

    Good Escape

    1. 9
    2. 15
    3. 30
    4. 45
    5. 60
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Civilian · The Basics

    5 Milestones

    Priority Protection

    What counts

    Convince Special Target

    1. 6
    2. 12
    3. 24
    4. 45
    5. 75
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Civilian · The Basics

    5 Milestones

    Voice of Urgency

    What counts

    Unconvincing Call

    1. 6
    2. 12
    3. 24
    4. 36
    5. 60
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    Neighborhood Outreach

    What counts

    Townsfolk Convinced

    1. 15
    2. 30
    3. 75
    4. 150
    5. 300
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    Not On My Watch

    What counts

    Escort Bonus Resident

    1. 12
    2. 24
    3. 48
    4. 72
    5. 96
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    I’m Not Alone

    What counts

    Discover another Civilian during a match

    1. 12
    2. 24
    3. 45
    4. 75
    5. 150
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    Spectral Skill

    What counts

    Complete a round of the Spec Mini Game

    1. 15
    2. 30
    3. 75
    4. 150
    5. 300
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    The Neighborhood Watch

    What counts

    Discover a Resident

    1. 30
    2. 60
    3. 75
    4. 150
    5. 300
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    Cool Headed

    What counts

    Skill Check Good - Spec Mini Game

    1. 30
    2. 75
    3. 150
    4. 225
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    The Primary Witness

    What counts

    Fill First Police Badge

    1. 6
    2. 12
    3. 24
    4. 45
    5. 63
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    Coordinated Effort

    What counts

    Issue command townfolk

    1. 30
    2. 75
    3. 150
    4. 300
    5. 375
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    Stitched Up

    What counts

    Heal Other

    1. 9
    2. 18
    3. 30
    4. 45
    5. 75
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    Person of Interest

    What counts

    Discover a special target

    1. 12
    2. 24
    3. 45
    4. 75
    5. 120
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    Haddonfield’s Switchboard

    What counts

    Comms Repair

    1. 6
    2. 12
    3. 24
    4. 36
    5. 48
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Hero of Haddonfield

    5 Milestones

    Midwestern Hero

    What counts

    Savior

    1. 6
    2. 12
    3. 24
    4. 45
    5. 75
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Civilian · Survival

    5 Milestones

    Paper Thin Resistance

    What counts

    Damage Michael Small

    1. 9
    2. 18
    3. 30
    4. 60
    5. 105
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Survival

    5 Milestones

    Breaking the Grip

    What counts

    Used Pocket Knife to Escape Grab

    1. 12
    2. 24
    3. 42
    4. 54
    5. 72
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Survival

    5 Milestones

    Still Standing

    What counts

    Self Heal

    1. 24
    2. 48
    3. 72
    4. 96
    5. 120
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Survival

    5 Milestones

    Desperate Defiance

    What counts

    Struggled Free

    1. 12
    2. 24
    3. 45
    4. 75
    5. 120
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Survival

    5 Milestones

    Don't Look Back

    What counts

    Break Chase 1

    1. 30
    2. 60
    3. 90
    4. 120
    5. 150
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Survival

    5 Milestones

    Out of the Shadows

    What counts

    Restore Power

    1. 6
    2. 12
    3. 24
    4. 45
    5. 75
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Survival

    5 Milestones

    Evil’s Greatest Obstacle

    What counts

    Heroic Escape

    1. 3
    2. 9
    3. 15
    4. 30
    5. 45
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Survival

    5 Milestones

    Smooth Operator

    What counts

    Convo Skill Check Perfect

    1. 30
    2. 90
    3. 180
    4. 300
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Survival

    5 Milestones

    Emergency Broadcast

    What counts

    Call Loomis in with the CB radio

    1. 3
    2. 9
    3. 15
    4. 30
    5. 45
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Survival

    5 Milestones

    The Credible Witness

    What counts

    Convincing Calls

    1. 9
    2. 18
    3. 30
    4. 60
    5. 105
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Survival

    5 Milestones

    Community Coordinator

    What counts

    Issue command townfolk

    1. 30
    2. 75
    3. 150
    4. 300
    5. 375
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Survival

    5 Milestones

    Buying Time

    What counts

    Stun Michael

    1. 12
    2. 24
    3. 48
    4. 72
    5. 96
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    Shattering the Silence

    What counts

    Damage Michael Medium

    1. 9
    2. 18
    3. 30
    4. 60
    5. 105
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    Breaking the Obsession

    What counts

    Break Chase 2

    1. 15
    2. 30
    3. 45
    4. 60
    5. 75
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    Dispatch Specialist

    What counts

    Very Convincing Call

    1. 30
    2. 75
    3. 150
    4. 300
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    Emotional Support Neighbor

    What counts

    Calm Special Target

    1. 12
    2. 24
    3. 45
    4. 75
    5. 105
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    Blood, Sweat, and Neighbors

    What counts

    Perfect Escape

    1. 3
    2. 9
    3. 15
    4. 24
    5. 30
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    The Red Herring

    What counts

    Distractor

    1. 9
    2. 18
    3. 30
    4. 60
    5. 105
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    Unexpected Reinforcement

    What counts

    Fate Changer

    1. 6
    2. 12
    3. 24
    4. 42
    5. 60
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    Peak Performance

    What counts

    Complete a round of the Spec Mini Game

    1. 30
    2. 75
    3. 150
    4. 300
    5. 600
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    The Dispatch Closer

    What counts

    Fill Second Police Badge

    1. 12
    2. 24
    3. 48
    4. 90
    5. 120
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    Haddonfield’s Heartbeat

    What counts

    Calm Resident

    1. 15
    2. 30
    3. 75
    4. 150
    5. 300
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    The Great Escape

    What counts

    Open Escape

    1. 18
    2. 36
    3. 60
    4. 120
    5. 210
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Resourcefulness

    5 Milestones

    Not Today, Michael

    What counts

    Savior

    1. 30
    2. 75
    3. 150
    4. 225
    5. 375
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Civilian · Mastery Challenge

    5 Milestones

    The Boogeyman’s Bane

    What counts

    Damage Michael Large

    1. 30
    2. 75
    3. 150
    4. 300
    5. 600
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown
  • Civilian · Mastery Challenge

    5 Milestones

    The Unreachable Victim

    What counts

    Break Chase 3

    1. 15
    2. 30
    3. 75
    4. 150
    5. 225
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown
  • Civilian · Mastery Challenge

    5 Milestones

    The Final Dispatch

    What counts

    Fill Third Police Badge

    1. 21
    2. 54
    3. 96
    4. 192
    5. 300
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown
  • Civilian · Mastery Challenge

    5 Milestones

    Go On Without Me

    What counts

    Escape Assist

    1. 45
    2. 90
    3. 180
    4. 360
    5. 720
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown
  • Civilian · Mastery Challenge

    5 Milestones

    Protagonist Energy

    What counts

    Save Resident

    1. 75
    2. 150
    3. 300
    4. 600
    5. 900
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown
  • Civilian · Mastery Challenge

    5 Milestones

    The November 1st Club

    What counts

    Survivalist

    1. 15
    2. 30
    3. 75
    4. 150
    5. 300
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown
  • Killer · Killer Basic

    5 Milestones

    Watcher

    What counts

    Dead Bodies Stalked

    1. 30
    2. 75
    3. 150
    4. 300
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Killer · Killer Basic

    5 Milestones

    Wounder

    What counts

    Wounded

    1. 30
    2. 75
    3. 150
    4. 300
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Killer · Killer Basic

    5 Milestones

    Control

    What counts

    Grab

    1. 45
    2. 90
    3. 180
    4. 300
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Killer · Killer Basic

    5 Milestones

    Satisfaction

    What counts

    Special Target Execution

    1. 12
    2. 24
    3. 45
    4. 75
    5. 120
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Killer · Killer Basic

    5 Milestones

    Smasher

    What counts

    Destroy Locked Door

    1. 15
    2. 30
    3. 75
    4. 150
    5. 225
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Killer · Killer Basic

    5 Milestones

    Darkness

    What counts

    Lights Out

    1. 15
    2. 30
    3. 75
    4. 150
    5. 225
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    No level requirement
    Full breakdown
  • Killer · Stalking

    5 Milestones

    Lurker

    What counts

    Stalk a victim to Tier 2 Over Stalk

    1. 15
    2. 30
    3. 75
    4. 150
    5. 225
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Stalking

    5 Milestones

    The Unblinking Gaze

    What counts

    Stalk a victim to Tier 3

    1. 9
    2. 18
    3. 36
    4. 72
    5. 150
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Stalking

    5 Milestones

    Window Watcher

    What counts

    Interior Stalk Bonus

    1. 9
    2. 18
    3. 30
    4. 60
    5. 105
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Stalking

    5 Milestones

    In Plain Sight

    What counts

    Stalk Aware

    1. 30
    2. 75
    3. 150
    4. 300
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Stalking

    5 Milestones

    A Study in Terror

    What counts

    Cop Full Stalk

    1. 9
    2. 18
    3. 30
    4. 60
    5. 105
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Stalking

    5 Milestones

    The Weight of the Mask

    What counts

    Civilian Full Stalk

    1. 15
    2. 30
    3. 60
    4. 105
    5. 150
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Stalking

    5 Milestones

    Distant Discomfort

    What counts

    Hold Tier 1 Stalk

    1. 30
    2. 60
    3. 105
    4. 180
    5. 240
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Stalking

    5 Milestones

    Dreadful Curiosity

    What counts

    Hold Tier 2 Stalk

    1. 15
    2. 30
    3. 60
    4. 90
    5. 120
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Stalking

    5 Milestones

    Stalker’s Perfection

    What counts

    Hold Tier 3 Stalk

    1. 9
    2. 15
    3. 30
    4. 45
    5. 60
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Stalking

    5 Milestones

    The Encroaching Shape

    What counts

    Civilian Obsessive Kill

    1. 15
    2. 27
    3. 51
    4. 75
    5. 123
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Stalking

    5 Milestones

    Haddonfield’s Worst Nightmare

    What counts

    Townsfolk Obsessive Kill

    1. 30
    2. 60
    3. 120
    4. 240
    5. 360
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Stalking

    5 Milestones

    Calculated Cruelty

    What counts

    Cop Obsessive Kill

    1. 9
    2. 18
    3. 30
    4. 60
    5. 105
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 20
    Full breakdown
  • Killer · Executions

    5 Milestones

    Everyday Evil

    What counts

    Weapon Execution

    1. 30
    2. 75
    3. 150
    4. 300
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Executions

    5 Milestones

    Manual Malice

    What counts

    Context Execution

    1. 30
    2. 75
    3. 150
    4. 300
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Executions

    5 Milestones

    Even the Flamingos

    What counts

    Rare Context Execution

    1. 21
    2. 45
    3. 96
    4. 180
    5. 252
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Executions

    5 Milestones

    Sanctuary Violated

    What counts

    Downed Execution

    1. 6
    2. 12
    3. 24
    4. 45
    5. 60
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Executions

    5 Milestones

    Entitled to One Good Scare

    What counts

    Hiding Spot Executions

    1. 6
    2. 12
    3. 24
    4. 45
    5. 60
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Executions

    5 Milestones

    Peak Lethality

    What counts

    Bloodthirsty Weapon Execution

    1. 15
    2. 30
    3. 75
    4. 150
    5. 225
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Executions

    5 Milestones

    Finish the Job

    What counts

    Finisher Execution

    1. 9
    2. 18
    3. 30
    4. 48
    5. 72
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Executions

    5 Milestones

    Darkest Night

    What counts

    Unaware Execution Special Target

    1. 12
    2. 21
    3. 30
    4. 39
    5. 48
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Executions

    5 Milestones

    No Witnesses

    What counts

    Unaware Wounded Bloodthirsty Weapon Execution

    1. 6
    2. 12
    3. 24
    4. 45
    5. 60
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Executions

    5 Milestones

    Master of Execution

    What counts

    Unaware Execution Terrified Victim

    1. 12
    2. 24
    3. 48
    4. 96
    5. 150
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Executions

    5 Milestones

    Legend of Haddonfield

    What counts

    Legendary Context Execution

    1. 9
    2. 18
    3. 30
    4. 45
    5. 60
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Executions

    5 Milestones

    Cinematic Executioner

    What counts

    Perfect Kill Bonus

    1. 6
    2. 12
    3. 24
    4. 45
    5. 75
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 40
    Full breakdown
  • Killer · Violence

    5 Milestones

    Suburban Scourge

    What counts

    Civilian Wipe

    1. 6
    2. 12
    3. 24
    4. 45
    5. 60
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Violence

    5 Milestones

    Rarity of Rage

    What counts

    Driven

    1. 12
    2. 24
    3. 48
    4. 96
    5. 150
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Violence

    5 Milestones

    Up Close and Personal

    What counts

    Special Target Terrified Victim

    1. 12
    2. 30
    3. 48
    4. 66
    5. 102
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Violence

    5 Milestones

    Household Hazard

    What counts

    Context Execution

    1. 30
    2. 75
    3. 150
    4. 225
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Violence

    5 Milestones

    The Ambush

    What counts

    Dismounted

    1. 9
    2. 18
    3. 30
    4. 45
    5. 75
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Violence

    5 Milestones

    Haddonfield’s Masterpiece

    What counts

    Body Art Scare

    1. 15
    2. 30
    3. 75
    4. 150
    5. 225
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Violence

    5 Milestones

    Closet Closure

    What counts

    Hiding Spot Executions

    1. 6
    2. 12
    3. 24
    4. 45
    5. 60
    Rewards
    XP · Perk Points
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Violence

    5 Milestones

    Relentless Slasher

    What counts

    Destroy Noise Maker

    1. 30
    2. 75
    3. 150
    4. 300
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Violence

    5 Milestones

    The Line Went Dead

    What counts

    Hang Up

    1. 15
    2. 30
    3. 60
    4. 105
    5. 150
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Violence

    5 Milestones

    Grim Harvest

    What counts

    Execution Admiration

    1. 30
    2. 60
    3. 120
    4. 225
    5. 300
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Violence

    5 Milestones

    Radio Silence

    What counts

    Sabotage

    1. 6
    2. 12
    3. 24
    4. 45
    5. 60
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Violence

    5 Milestones

    No Second Chances

    What counts

    One Hit Kill

    1. 12
    2. 24
    3. 48
    4. 72
    5. 96
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 60
    Full breakdown
  • Killer · Shape Mastery

    5 Milestones

    Unquenchable Thirst

    What counts

    Bloodthirsty

    1. 30
    2. 60
    3. 120
    4. 240
    5. 450
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown
  • Killer · Shape Mastery

    5 Milestones

    The Boogeyman’s Legacy

    What counts

    Match Perfect Victory

    1. 12
    2. 48
    3. 96
    4. 192
    5. 276
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown
  • Killer · Shape Mastery

    5 Milestones

    Lethal Perfection

    What counts

    Perfect Kill Bonus

    1. 24
    2. 54
    3. 114
    4. 234
    5. 324
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown
  • Killer · Shape Mastery

    5 Milestones

    Specialized Suffering

    What counts

    Super Stalk Grab

    1. 45
    2. 120
    3. 240
    4. 375
    5. 600
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown
  • Killer · Shape Mastery

    5 Milestones

    Neighborly Nightmare

    What counts

    Clean

    1. 12
    2. 24
    3. 48
    4. 72
    5. 96
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown
  • Killer · Shape Mastery

    5 Milestones

    The Shape’s Approval

    What counts

    Special Admiration

    1. 27
    2. 81
    3. 162
    4. 243
    5. 351
    Rewards
    XP · Perk Points · Item / Cosmetic
    Availability
    Requires Level 80
    Full breakdown

Mechanics

How Passive Challenges Work

The first two points are the game's own published description. The last two come from the current build's data.

  • Published by the game

    Automatic

    Progress is tracked while you play. You do not select a Passive Challenge as your active Challenge.

  • Published by the game

    Role-based

    Passive Challenge families belong to Killer or Civilian categories, not to one specific named character.

  • Current build data

    Milestone-based

    One family holds a series of increasing goals. Reaching a goal completes that milestone and moves the family forward.

  • Current build data

    Rewarded

    Milestones award XP, Perk Points and — where one is configured — an item or cosmetic.

Rewards

Passive Challenge Rewards

Milestone rewards are exact. This page does not add a reward-value total, because families are completed at different rates and across different roles.

Milestones can award:

  • XP
  • Perk Points
  • Items or cosmetics, where one is configured

Every milestone in the current data awards XP and Perk Points, and most milestones also award an item or cosmetic. Because those two rewards are universal, the browser filters by role, category and required level instead of pretending XP and Perk Points separate these families.

Looking for one reward? Search its name in the browser — item and cosmetic names are searchable.

Troubleshooting

Passive Challenge Not Progressing?

Most cases come down to which counter a family actually records, so check that before assuming a bug.

Check these five things first

Which side of the game is this family on?
Check whether the family is listed as Killer or Civilian. Progress only comes from playing that role.
Read the exact requirement, not a similar one.
Two families can sound alike and still track different counters. Use the family’s “What counts” line as the definition.
Is a player level required?
Some collections only progress once the listed required level is reached. The card shows the level for its collection.
Confirm the action the counter records.
Repeat the exact action named in the requirement rather than a nearby action that appears to do the same thing.
Progress looks unchanged right after the action.
If progress is not visible immediately, check again from the Challenge screen after the match instead of assuming the counter is broken.

Still not moving on a specific Challenge?

Open Troubleshooting

Passive vs Progressive

Which Challenge System Is This?

The two systems are easy to mix up, so this is the short version. The Challenges hub covers both in full.

QuestionPassiveProgressive
Do I pick it first?No. Tracking is automatic.It advances through a specific chain in sequence.
What is it tied to?A Killer or Civilian category.A named Civilian, Michael variant or weapon.
How is it structured?One family with several increasing milestones.A sequence of Challenge levels.

Other Challenge systems

Looking for a Different Challenge?

Passive Challenges are one of three Challenge systems. If this page does not match what you are playing, try one of these.

  • Story Challenges

    Playing Michael's Story? Optional Story objectives use a separate 36-Challenge system spread across six chapters.

    Browse Story Challenges →
  • Progressive Challenges

    Challenge tied to a named Civilian, Michael variant or a weapon? That is a Progressive Challenge, and it advances in sequence.

    Compare Challenge systems →
  • Prestige Challenges

    Prestige uses separate tier-specific challenge pools. Passive Challenges do not advance Prestige.

    Open Prestige →

FAQ

Passive Challenges FAQ

What are Passive Challenges?
Automatically tracked Challenge families for Killer and Civilian play. They progress from matching gameplay actions and do not need to be selected as an active Challenge.
How many Passive Challenges are there?
The current build contains 96 Challenge families holding 480 exact milestones. That count is measured from the game itself rather than from an official published list.
Do I need to select a Passive Challenge?
No. Passive Challenges are tracked automatically rather than being chosen from an active Challenge slot.
Are Passive Challenges character-specific?
They are divided into Killer and Civilian categories rather than being tied to one named Civilian. Chains that belong to a specific character, Michael variant or weapon are Progressive Challenges.
What rewards do Passive Challenges give?
Exact rewards differ by milestone. Every milestone in the current data awards XP and Perk Points, and most milestones also award an item or cosmetic where one is configured.
Why is my Passive Challenge not progressing?
Check the role, the exact tracked action, the milestone you are currently on, and any required player level, rather than assuming two similarly worded Challenges share the same counter.
Can several Passive Challenges progress at the same time?
Yes. Tracking is automatic rather than a single selected Challenge, so more than one family counter can move in the same match. Which actions feed which family is exactly what each family’s “What counts” line states — this page does not assume a fixed stacking rule.