Tool
Halloween Weapon Comparison
Compare weapons side by side by damage, stamina cost, Daze, Bleed, Force, story availability and Challenge use. Each stat is judged on its own — this tool never scores weapons against each other.
What matters most to you?
Showing every stat. No combined score — the values measure different things.
Quick comparison
Generated from the values below, one stat at a time.
Broken Bat has lower stamina cost, stronger Force and higher attack power, while Wood Axe has higher damage per hit.
Side-by-side stats
Damage on hit and attack power are separate values. Daze, Bleed and Force are separate combat effects — they are not damage, and nothing here is added together.
Melee stats
Damage on hit (average)
Average across this weapon’s attacks.
- Broken Bat
- 77
- Wood Axe
- 100.4
Wood Axe higher
Attack power (max)
A separate combat property from damage on hit. The two are never added together.
- Broken Bat
- 75
- Wood Axe
- 30
Broken Bat higher
Stamina per attack (average)
Lower is better for repeated attacks.
- Broken Bat
- 15
- Wood Axe
- 20
Broken Bat lower
Combat effects
These are separate effects. They are not added to direct damage.
Combat effects
Bleed buildup
- Broken Bat
- 5
- Wood Axe
- 5
Same on both weapons
Force
- Broken Bat
- 85
- Wood Axe
- 80
Broken Bat stronger
Story availability
| Story availability | Broken Bat | Wood Axe |
|---|---|---|
| First available | Not confirmed | Returning Home |
| How you get it | No reliable way to get the Broken Bat has been confirmed yet. | The Wood Axe is available during Returning Home, but the exact pickup has not been confirmed. |
| Area | — | — |
Best for
What each weapon is objectively better at, based on the values above.
Broken Bat
- lower stamina cost
- stronger Force
- higher attack power
Choose which one?
Choose the Broken Bat if you care more about lower stamina cost, stronger Force and higher attack power.
Choose the Wood Axe if you want higher damage per hit.
Compare by stat
Melee weapons only. Each list ranks on one stat, and the stat systems are never combined.
Highest damage
Average damage per hit across this weapon’s attacks.
- 1103Pick-Axe
- 2100.4Wood Axe
- 377Broken Bat, Broken Bottle, Fire Poker, Kitchen Knife
Lowest stamina cost
Average stamina per attack. Lower is cheaper to swing.
Strongest Daze
Highest Daze buildup on a single hit, among melee weapons that inflict it.
- 150Sledgehammer
- 235Baseball Bat
- 325Pipe Wrench
Strongest Force
Highest Force buildup on a single hit, among melee weapons that inflict it.
Ties are grouped into a single rank — a list can hold more weapons than it has ranks. Firearms are not ranked against melee weapons because the values are not comparable.
How to read these stats
- Damage on hit
- Direct hit property. Shown as the average across the weapon’s attacks.
- Attack power
- A separate combat property from damage on hit. The two are never added into a single “total damage” value.
- Stamina per attack
- Lower is better: it costs less stamina per swing, which matters over a longer fight.
- Daze / Bleed / Force
- Three separate combat effects. They are not damage, and they are never added together.
- The “higher than N of M” line
- How many other melee weapons that use this stat this weapon beats. Ties are common, which is why the page does not use a “#1” label.

