Melee· Two-handed
Wood Axe Stats & Availability
Quick answer
Story available
Returning Home
Part of Halloween: The Game Weapons
- Damage
- 85–125
- Executions
- 5 variants
- Challenge
- Returning Home · Challenge 5

In-game description. Two Handed wood cutting axe with a hickory handle.
When Is the Wood Axe Available?
The Wood Axe is available during Returning Home. A specific Story pickup location has not been reliably confirmed yet.
Wood Axe in Story Mode
- First available
- Returning Home
- Acquisition
- Story available
Multiplayer Availability

Wood Axe
Multiplayer sources
Hunt Loot
Configured count range: 1–2
Current configuration: Required inclusion
The current Hunt Loot configuration marks this item for required inclusion. This does not by itself prove the final number of reachable copies in every match.
The game applies a minimum spacing rule between copies.
A specific item probability is not confirmed.
Combat Stats
Combat
- Damage per hitDamage on landed attacks
- 85–125
- Average damageUsed for comparison
- 100.4
- Attack PowerSeparate property
- 30
- StaminaCost varies by attack
- 15–25
- Average staminaComparison value
- 20
- MovesAttack move count
- 5
Effects
- Daze
- None
- Bleed
- 5
- Force
- 80
- Fear
- 15
How these stats work
Damage on hit and Attack Power are separate values. Daze, Bleed, Force and Fear are separate combat effects; they are not added to damage.
How the Wood Axe Compares
Each number uses the same comparison function as the weapon comparison tool. There is no combined rank.
- Average damage
- 100.4 · Higher than 13 of 15 melee weapons
- Average stamina cost
- 20 · Lower than 1 of 15 melee weapons
- Bleed buildup
- 5 · Higher than 0 of 10 melee weapons
- Force
- 80 · Higher than 4 of 15 melee weapons
Compare the Wood Axe
Default:Pick-Axe vs Pick-Axe
Wood Axe

VS
- 100.4DamagePick-Axe →103
- 20Stamina← Wood Axe22
- NoneDazePick-Axe →5
- 5BleedTie5
- 80ForcePick-Axe →100
Wood Axe has lower stamina cost, while Pick-Axe has higher damage per hit, stronger Daze and stronger Force.
Compare these two →Weapon Progression
Wood Axe progression is three separate tracks. This page only summarises them and sends you to the chain that actually holds the detail.
- Weapon Level
- Progress belongs to the Wood Axe itself. Using another weapon does not advance Wood Axe Weapon Level.
- Progressive Challenges
- Sequential weapon challenge chain —3 Challenge Levels,13 published tasks.Open Wood Axe Progressive Challenges →
- Weapon Prestige
- P1–P5 · base attempt cost3,000 Perk Points. Each tier has its own confirmed pool of possible Challenges. Open Wood Axe Prestige →
Progressive Challenges and Weapon Prestige are separate tracks. Each page lists its own requirements, so check the exact wording there.
Wood Axe progress not moving?
- • Make sure you are using the Wood Axe itself.
- • Weapon Level belongs to each weapon separately — kills with another weapon advance that weapon’s own track.
- • On a Progressive Challenge, check that the tracked action matches word for word.
Challenges Using the Wood Axe
Story Challenges are few and exact, so they are listed by name. Progressive Challenges and Weapon Prestige Challenges are whole chains, so they link out to their own pages instead of being copied here.
Story Challenges
Returning Home · Challenge 5
Kill 3 targets with a Wood-Axe.
This confirms that the Wood Axe can be used during Returning Home, but it does not identify a pickup source there.
Progressive Challenges
3 Challenge Levels · 13 published tasks
One sequential chain bound to the Wood Axe. The exact task order lives on the Progressive page.
Open Wood Axe Progressive Challenges →Prestige Challenges
P1–P5 · Base attempt cost 3,000 Perk Points
Each tier draws from its own pool of possible Challenges. The pool, exact targets and What Counts live on the Prestige page.
Open Wood Axe Prestige →Wood Axe Executions
TheWood Axe has 5 confirmed cinematic executionvariants.
These are weapon executions tied to the Wood Axe itself. They are different from context executions performed on environmental objects.

5 variants
View all 5 Wood Axe executions →Full system split: Executions
Can't Find the Wood Axe?
The current database confirms that the Wood Axe is usable during Returning Home, but it does not yet have a reliable exact Story pickup.
This Challenge confirms that the Wood Axe can be used during Returning Home, but it does not tell us where the weapon is picked up.
Open Challenge 5 →
Where the Wood Axe Fits
Story pickup, Multiplayer progression and Combat are separate routes. A Story pickup is not a prerequisite for levelling or Prestiging the weapon.
Story
- Returning Home
↓
- Wood Axe
Multiplayer Progression
- Wood Axe Weapon Level
↓
- Progressive Challenges
↓
- Weapon Prestige P1–P5
Combat
- Wood Axe
↓
- 5 executions
Wood Axe Reference
- Weapon type
- Melee
- Handling
- Two-handed
- First Story availability
- Returning Home
- Pickup
- Exact pickup not yet documented
- Damage
- 85–125
- Attack moves
- 5
- Attack Power
- 30
- Stamina
- 15–25
- Bleed
- 5
- Force
- 80
- Fear
- 15
- Cinematic executions
- 5
Wood Axe FAQ
- Where is the Wood Axe?
- This database currently confirms Returning Home availability, not a reliable exact pickup.
- Is the Wood Axe better than the Pick-Axe?
- Wood Axe has lower stamina cost, while Pick-Axe has higher damage per hit, stronger Daze and stronger Force. There is no combined winner.
- Does the Wood Axe have executions?
- Yes. 5 confirmed cinematic variants. These are weapon executions, not environment executions.
- What Challenge needs the Wood Axe?
- Returning Home · Challenge 5 — Kill 3 targets with a Wood-Axe.
- Does the Wood Axe have its own Weapon Level?
- Yes. Weapon Level is tracked per specific equipable weapon. Using a different weapon advances that weapon's own track instead.
- Does the Wood Axe have Progressive Challenges?
- Yes. 3 Challenge Levels with 13 published Progressive Challenges, completed in chain order.
- Can the Wood Axe Prestige?
- Yes. Wood Axe Weapon Prestige runs from P1 to P5.
- Is Force extra damage?
- No. Damage on hit, Attack Power, Daze, Bleed, Force and Fear are separate combat values. They are never added together.


