Weapon Comparison
Halloween Weapon Comparison
Compare two weapons by damage, Stamina cost, Daze, Bleed, Force, Story availability and confirmed Challenge requirements — without combining unrelated mechanics into a fake score.
Compare Two Weapons
What matters most to you?
Showing every stat. No combined score — the values measure different things.
Quick Decision
Each line is one mechanic. Winning three rows is not an overall win.
Named requirement
Use the Wood Axe if you are doingReturning Home · Challenge 5. That Challenge names this weapon. Stat advantages on the other weapon do not replace it.
Same:Attack Power and Bleed.
There is no overall winner — choose based on the mechanic you care about.
What Changes the Decision?
Read each row on its own. Do not add the rows into a score.
| If you care about | Then |
|---|---|
| Damage | Pick-Axe |
| Stamina | Wood Axe |
| Daze | Pick-Axe |
| Bleed | Same |
| Force | Pick-Axe |
| Challenge | Wood Axe: Returning Home · Challenge 5 |
| Story pickup | Available earlier: Pick-Axe |
Damage
Pick-Axe
Stamina
Wood Axe
Daze
Pick-Axe
Bleed
Same
Force
Pick-Axe
Challenge
Wood Axe: Returning Home · Challenge 5
Story pickup
Available earlier: Pick-Axe
Damage, Attack Power and Stamina
Damage on hit and Attack Power are separate values. Range is shown, not ranked as a winner. Average is across this weapon’s attack moves — not the damage of every hit.
Core stats
Damage on hit (average)
Average across this weapon’s attack moves. That is not the damage of every hit.
- Pick-Axe
- 103
- Wood Axe
- 100.4
Higher:: Pick-Axe
Damage range
Low-end and high-end hits. Range is shown, not ranked as a winner.
- Pick-Axe
- 80–135
- Wood Axe
- 85–125
Range is shown, not ranked
Attack power (max)
A separate combat property from damage on hit. The two are never added together.
- Pick-Axe
- 30
- Wood Axe
- 30
Same
Stamina per attack (average)
Lower is better. This is stamina cost per attack, not a stamina pool.
- Pick-Axe
- 22
- Wood Axe
- 20
Lower:: Wood Axe
Average: Pick-Axe higher. Low-end hit: Wood Axe higher. High-end hit: Pick-Axe higher.
Daze, Bleed and Force
These are separate combat effects. They are not extra damage and are never added together.
Combat effects
Daze buildup
A separate combat effect. Not added to damage on hit.
- Pick-Axe
- 5
- Wood Axe
- Does not apply
Stronger:: Pick-Axe
Bleed buildup
A separate combat effect. Not added to damage on hit.
- Pick-Axe
- 5
- Wood Axe
- 5
Same
Force
A separate combat effect. Not added to damage on hit.
- Pick-Axe
- 100
- Wood Axe
- 80
Stronger:: Pick-Axe
Fear buildup
Shown when present. Not ranked: melee weapons that have Fear share the same value.
- Pick-Axe
- 15
- Wood Axe
- 15
Same
What the Numbers Actually Mean
Damage
Direct hit value
Daze
Separate buildup
Bleed
Separate buildup
Force
Separate buildup
Attack Power
Separate combat property
Not total damage. These values are not added together.
Story Availability
Story availability is not combat superiority. Current Story context only explains where you can get a weapon — it does not change stats.
Available earlier in Story: Pick-Axe
Challenge Requirements
A named Challenge requirement overrides a stat preference for that task. Required is not the same as better.
Pick-Axe
No direct Story Challenge requirement currently mapped.
Wood Axe
Returning Home · Challenge 5
Kill 3 targets with a Wood-Axe.
Requirement type:Weapon kills
Challenge guide →Weapon Executions
Variant count is cinematic coverage, not a combat stat, and is not ranked as better or worse.
Why Choose Pick-Axe?
Combat reasons
- higher damage per hit
- stronger Daze
- stronger Force
Progression / requirement reasons
- Earlier confirmed Story pickup
Why Choose Wood Axe?
Combat reasons
- lower stamina cost
Progression / requirement reasons
- Required for Returning Home · Challenge 5. Kill 3 targets with a Wood-Axe.
Compare All Melee Weapons by One Stat
Each list ranks one mechanic only. These lists are not an overall ranking.
Highest Average Damage per Hit
Average damage per hit across this weapon’s attacks.
- 1103Pick-Axe
- 2100.4Wood Axe
- 377Broken Bat, Broken Bottle, Fire Poker, Kitchen Knife
Lowest Average Stamina Cost per Attack
Average stamina per attack. Lower is cheaper to swing.
Strongest Daze
Highest Daze buildup on a single hit, among melee weapons that inflict it.
- 150Sledgehammer
- 235Baseball Bat
- 325Pipe Wrench
Strongest Force
Highest Force buildup on a single hit, among melee weapons that inflict it.
Ties are grouped into a single rank — a list can hold more weapons than it has ranks. The “higher than N of M” count uses only weapons that have that stat, not every weapon in the game. Firearms are not ranked against melee weapons because the values are not comparable. Bleed is omitted here because every melee weapon that inflicts Bleed shares the same value.
How to Read Weapon Stats
- Damage on hit
- Direct hit property. Shown as the arithmetic average across this weapon’s attack moves. That is not the damage of every hit. The full range is listed separately and is not ranked as a winner.
- Attack power
- A separate combat property from damage on hit. The two are never added into a single total.
- Stamina per attack
- This is stamina cost per attack. Lower is better only for this row.
- Daze / Bleed / Force
- Three separate combat effects. They are not damage, and they are never added together.
- Does not apply
- This weapon does not inflict that effect. That is not the same as a recorded 0, and it is not a missing value filled in.
- The “higher than N of M” line
- How many other melee weapons that use this stat this weapon beats. Ties are common, which is why the page does not use a #1 label. M is the weapons that have the stat, not the full roster.
Weapon Comparison FAQ
- Which weapon is best overall?
- This tool does not assign an overall winner. Damage, Stamina, Daze, Bleed, Force and other properties measure different systems, so they are compared separately.
- Is Attack Power added to Damage?
- No. They are independent combat properties.
- Are Daze, Bleed and Force extra damage?
- Do not read them that way. They are separate combat effects and are not added to direct damage.
- Why is lower Stamina better?
- This row is Stamina cost per attack. A lower cost means each attack spends less Stamina.
- Why can’t I compare a firearm directly with a melee weapon?
- Those values are not modeled as the same melee metrics. The tool will still compare type, availability and Challenge use, but it will not rank firearm numbers against melee numbers.
- Does a Challenge requiring a weapon mean that’s where I pick it up?
- No. A Challenge that names a weapon proves it can be used in that chapter. It does not confirm the pickup location. Pitchfork is required in Into the Shadows, but that does not reuse the Main Street Hardware Store pickup.
- Does more weapon executions mean a stronger weapon?
- No. Execution variant count is cinematic coverage, not a combat stat.
- What is Weapon Level?
- Weapon Level is a progression category for a specific equipable weapon. Progress comes from kills with that weapon and can unlock progression rewards. It is not treated here as extra base damage.

