Challenges
Halloween: The Game Challenges
There are three different Challenge systems. Choose the one you are working on.
Find the Challenge you're stuck on, see exactly what counts, or choose Story, Passive, or Progressive Challenges below.
Global search
Find a Challenge
One search across Story, Passive and Progressive Challenges. Prestige is included as a separate system so you can tell it apart.
Find a Challenge
Search all three Challenge systems at once. You do not need to know which system the Challenge belongs to.
- Try:
Start here
Choose Your Challenge Type
The three systems progress in different ways. Pick the one that matches what you are doing.
Story
Story Challenges
36 Challenges
6 chapters · 6 each
- How it progresses
- Optional objectives inside Michael’s Story chapters. You complete them while replaying a chapter.
- What it is tied to
- One of the six Story chapters.
- Where to browse
- Chapter guides further down this page.
Passive
Passive Challenges
96 families · 480 milestones
Killer and Civilian
- How it progresses
- Automatically. The game counts the tracked action while you play — you never activate one.
- What it is tied to
- Killer or Civilian role activity in Multiplayer.
- Where to browse
- The Passive section on this page.
Progressive
Progressive Challenges
350 published tasks
24 progression groups
- How it progresses
- In sequence. Each task unlocks only after the previous one in that chain is complete.
- What it is tied to
- One specific Civilian, Michael variant or weapon.
- Where to browse
- The Progressive section on this page.
No combined total is shown on purpose. A Story Challenge, a Passive milestone and a Progressive task are counted at different levels and do not add up to one meaningful number.
Not sure?
Which Challenge Type Do You Need?
You do not need the official name. Match what you are already doing.
You are replaying Michael's Story
Story Challenges
You are trying to complete an optional chapter objective.
- • use a specific execution
- • kill with a specific weapon
- • finish without alerts
A counter keeps going up
Passive Challenges
Progress is tracked automatically while you play.
- • cumulative actions
- • role-wide milestones
- • several milestone tiers
It belongs to one character or weapon
Progressive Challenges
Later tasks only unlock after the earlier ones.
- • one Civilian
- • one Michael variant
- • one weapon type
Compare
How the Three Systems Differ
Same word, three different progressions. This is the part most guides stop at.
| | Story | Passive | Progressive |
|---|---|---|---|
| Context | Story Mode | Multiplayer / role activity | Specific subject |
| Progress | Specific optional objective | Automatic cumulative tracking | Sequential |
| Bound to | Chapter | Killer / Civilian category | Civilian / Michael / Weapon |
| Structure | 6 per chapter | Families → milestones | Ordered tasks |
| Best page | Chapter guide | Family guide | Subject chain |
Which system should I work on?
There is no objective priority order. Route by what you are doing right now.
First system · fully covered
Story Challenges
36 Challenges, 6 per chapter. They are optional objectives inside Michael's Story. Story Challenges are grouped by the chapter where they can be completed, so choose the chapter you are playing.
Going for all 36?
Track Story Challenges chapter by chapter. Your progress stays on this device and uses the same checklist as the Story Challenge Tracker.
No account required.

Smith's Grove
6 Story Challenges
1 needs a specific execution0 need a specific weapon1 stealth / no-alert Challenge- Telephone Pole execution
- Complete the chapter without alerts
- Terrify an Orderly and cause him to flee

The Road to Haddonfield
6 Story Challenges
0 need a specific execution2 need a specific weapon0 stealth / no-alert Challenges- Sharp Pool Cue
- Meat Cleaver
- Kill everyone inside the Rabbit in Red

Main Street
6 Story Challenges
2 need a specific execution0 need a specific weapon1 stealth / no-alert Challenge- Cash Register execution
- Temple Stab
- Complete the chapter without alerts

Returning Home
6 Story Challenges
3 need a specific execution1 need a specific weapon0 stealth / no-alert Challenges- Campfire Pin
- Barbell Press
- Motorcycle Crush

The Babysitters
6 Story Challenges
3 need a specific execution0 need a specific weapon1 stealth / no-alert Challenge- Car Choke
- Meticulous Pin
- Phone Cord Choke

Into the Shadows
6 Story Challenges
0 need a specific execution1 need a specific weapon2 stealth / no-alert Challenges- Pitchfork
- Fully stalk
- Escape without Loomis detecting you
The chapter order on this page follows Story order. It is a recommended way to find a Challenge, not a claim that it is the fastest possible route.
Need a specific environment kill?
{executionCount} Story Challenges require a specific context execution.
Halloween: The Game Executions →Story database
Find Story Challenges by Requirement
Search by the weapon, execution or condition — you do not need the Challenge number.
Weapon Required
Needs a specific weapon
Execution Required
Needs a specific context execution
Stealth / Detection
Alert, stalk or detection conditions
Kill / Target Condition
A named person or specific target
Weapon Challenges
4 Story Challenges
The Road to Haddonfield · Challenge 3
Kill any target with the Broken Pool Cue.
Requires Sharp Pool Cue
The Road to Haddonfield · Challenge 5
Kill any target with a thrown cleaver.
Requires Meat Cleaver
Returning Home · Challenge 5
Kill 3 targets with a Wood-Axe.
Requires Wood Axe
Into the Shadows · Challenge 2
Kill a Cop with a Pitchfork Execution.
Requires Pitchfork
Execution Challenges
9 Story Challenges
Smith's Grove · Challenge 3
Execute an Orderly with the Telephone Pole.
Requires Rusty Impale
Main Street · Challenge 1
Execute Tanya using the cash register.
Requires Register
Main Street · Challenge 4
Temple Stab Eric in the hardware store stockroom
Requires Temple Stab
Returning Home · Challenge 1
Use Campfire Kill to execute Jennifer.
Requires Campfire Pin
Returning Home · Challenge 2
Use Weight Bench Kill to execute Thomas.
Requires Barbell Press
Returning Home · Challenge 3
Use Motorcycle Kill to execute Marcus.
Requires Motorcycle Crush
The Babysitters · Challenge 1
Strangle Annie in the Car.
Requires Car Choke
The Babysitters · Challenge 2
Pin Bob to the Wall in the kitchen.
Requires Meticulous Pin
The Babysitters · Challenge 3
Kill Lynda with telephone while wearing the Sheet.
Requires Phone Cord Choke
Stealth / Detection Challenges
5 Story Challenges
Smith's Grove · Challenge 5
Complete the chapter without alerting any Orderlies.
Main Street · Challenge 6
Complete the chapter without alerting anyone.
The Babysitters · Challenge 5
Fully stalk Bob and Lynda while they make out in living room.
Into the Shadows · Challenge 4
Fully Stalk any police in the Wallace's house.
Into the Shadows · Challenge 5
Escape without Loomis detecting you.
Kill / Target Challenges
13 Story Challenges
Main Street · Challenge 1
Execute Tanya using the cash register.
Requires Register
Main Street · Challenge 2
Execute Rachel using an environmental kill.
Main Street · Challenge 3
Grab and execute Slab while he's peeing.
Main Street · Challenge 4
Temple Stab Eric in the hardware store stockroom
Requires Temple Stab
Returning Home · Challenge 1
Use Campfire Kill to execute Jennifer.
Requires Campfire Pin
Returning Home · Challenge 2
Use Weight Bench Kill to execute Thomas.
Requires Barbell Press
Returning Home · Challenge 3
Use Motorcycle Kill to execute Marcus.
Requires Motorcycle Crush
Returning Home · Challenge 4
Kill both Gloria and Keith
The Babysitters · Challenge 1
Strangle Annie in the Car.
Requires Car Choke
The Babysitters · Challenge 2
Pin Bob to the Wall in the kitchen.
Requires Meticulous Pin
The Babysitters · Challenge 3
Kill Lynda with telephone while wearing the Sheet.
Requires Phone Cord Choke
The Babysitters · Challenge 5
Fully stalk Bob and Lynda while they make out in living room.
Into the Shadows · Challenge 5
Escape without Loomis detecting you.
Second system
Passive Challenges
Passive Challenges are tracked automatically while you play Killer or Civilian. You never activate one — the game counts the tracked action for you.
96
families
480
milestones
10
categories
Automatic
You do not select an active Passive Challenge. Progress is recorded while you play.
Cumulative
Targets build up through normal matches instead of a single scripted objective.
Milestones
One family holds several increasing targets, each with its own reward.
Play as Michael
Killer Passive Challenges
Tracked automatically across Killer activity — stalking, executions and violence.
48 families ·240 milestones
- Killer Basic · 6
- Executions · 12
- Shape Mastery · 6
- Stalking · 12
- Violence · 12
Play as Civilian
Civilian Passive Challenges
Tracked automatically across Civilian activity — escapes, rescues and role actions.
48 families ·240 milestones
- The Basics · 6
- Hero of Haddonfield · 12
- Mastery Challenge · 6
- Resourcefulness · 12
- Survival · 12
Example Passive family
Household Rummage
Civilian · The Basics · 5 milestones
Milestone 1
Target12
Counts:Scavenger - Find an item inside a hiding spot
Reward: Heavy Gaze· 500 XP
Milestone 2
Target24
Counts:Scavenger - Find an item inside a hiding spot
Reward: Glasses 4· 750 XP
Milestone 3
Target48
Counts:Scavenger - Find an item inside a hiding spot
Reward: Aged Leather· 1000 XP
Milestone 4
Target96
Counts:Scavenger - Find an item inside a hiding spot
No item reward on this milestone· 1250 XP
Milestone 5
Target192
Counts:Scavenger - Find an item inside a hiding spot
Reward: Nosey Neighbor· 1500 XP
Every milestone in a family is a higher target than the one before it. Showing one real family here, not the full list.
Third system
Progressive Challenges
Progressive Challenges are ordered chains tied to one specific Civilian, Michael variant or weapon. A chain advances one task at a time — the next task only unlocks after the previous one is done.
350
published tasks
24
progression groups
Step 1
Use the exact subject for the chain
Step 2
Complete the previous task
Step 3
Perform the tracked action
Step 4
Next task unlocks
Character-bound chains
Civilians12
- Alexis · 15
- Annie · 15
- Bob · 15
- Eric · 15
- Jennifer · 15
- Laurie · 15
- Lynda · 15
- Marcus · 15
- Rachel · 15
- Richard · 15
- Tanya · 15
- Thomas · 15
Skin / variant-bound chains
Michael7
- 1978 Michael · 15
- Clown Michael · 15
- Ghost Sheet Michael · 15
- Inmate Michael · 15
- Samhain Michael · 15
- Scorched Michael · 15
- Stitched Michael · 15
Weapon-type chains
Weapons5
- Hatchet · 13
- Kitchen Knife · 13
- Pick-Axe · 13
- Pitchfork · 13
- Wood-Axe · 13
3 further tasks exist in the game data but are not active in the released version, so they cannot be completed. They are deliberately not counted above.
Problem Solver
Why Didn't My Challenge Count?
Pick the Challenge system you were working on. Each one fails for different reasons.
Which type was it?
Story Challenge Didn't Count?
Check the listed conditions first. A missed requirement and a possible tracking problem are not the same thing.
- 1Right chapter?
- 2Correct target?
- 3Correct execution?
- 4Correct weapon?
- 5Required condition?
- 6Did the action register?
Step 1
Confirm it is a Story Challenge
- 1. Exact required target
- 2. Required weapon / execution
- 3. Current Story opportunity
- 4. Whole-chapter conditions
- 5. Whether the action completed before the objective changed
Step 2
Open the Challenge you were going for
Each Challenge page lists what counts, then what to check if it still does not register.
Smith's Grove
Challenge 1
Terrify an Orderly and cause him to flee.
Open Challenge 1 troubleshooting →Challenge 2
Grab and Execute 3 Orderlies with bare hands.
Open Challenge 2 troubleshooting →Challenge 3
Execute an Orderly with the Telephone Pole.
Open Challenge 3 troubleshooting →Challenge 4
Throw an Orderly to his death.
Open Challenge 4 troubleshooting →Challenge 5
Complete the chapter without alerting any Orderlies.
Open Challenge 5 troubleshooting →Challenge 6
Kill or drive away every Orderly before you escape.
Open Challenge 6 troubleshooting →
The Road to Haddonfield
Challenge 1
Kill everyone inside the Rabbit in Red.
Open Challenge 1 troubleshooting →Challenge 2
Use shove to stumble a Biker off balance.
Open Challenge 2 troubleshooting →Challenge 3
Kill any target with the Broken Pool Cue.
Open Challenge 3 troubleshooting →Challenge 4
Execute a Biker with a context execution.
Open Challenge 4 troubleshooting →Challenge 5
Kill any target with a thrown cleaver.
Open Challenge 5 troubleshooting →Challenge 6
Kill three Residents in the chapter.
Open Challenge 6 troubleshooting →
Main Street
Challenge 1
Execute Tanya using the cash register.
Open Challenge 1 troubleshooting →Challenge 2
Execute Rachel using an environmental kill.
Open Challenge 2 troubleshooting →Challenge 3
Grab and execute Slab while he's peeing.
Open Challenge 3 troubleshooting →Challenge 4
Temple Stab Eric in the hardware store stockroom
Open Challenge 4 troubleshooting →Challenge 5
Kill all 3 of Rachels friends.
Open Challenge 5 troubleshooting →Challenge 6
Complete the chapter without alerting anyone.
Open Challenge 6 troubleshooting →
Returning Home
Challenge 1
Use Campfire Kill to execute Jennifer.
Open Challenge 1 troubleshooting →Challenge 2
Use Weight Bench Kill to execute Thomas.
Open Challenge 2 troubleshooting →Challenge 3
Use Motorcycle Kill to execute Marcus.
Open Challenge 3 troubleshooting →Challenge 4
Kill both Gloria and Keith
Open Challenge 4 troubleshooting →Challenge 5
Kill 3 targets with a Wood-Axe.
Open Challenge 5 troubleshooting →Challenge 6
Kill all Residents in the neighborhood.
Open Challenge 6 troubleshooting →
The Babysitters
Challenge 1
Strangle Annie in the Car.
Open Challenge 1 troubleshooting →Challenge 2
Pin Bob to the Wall in the kitchen.
Open Challenge 2 troubleshooting →Challenge 3
Kill Lynda with telephone while wearing the Sheet.
Open Challenge 3 troubleshooting →Challenge 4
Kill a Resident with a Bloodthirsty execution.
Open Challenge 4 troubleshooting →Challenge 5
Fully stalk Bob and Lynda while they make out in living room.
Open Challenge 5 troubleshooting →Challenge 6
Complete the Chapter matching the films plot.
Open Challenge 6 troubleshooting →
Into the Shadows
Challenge 1
Use Blackout to disable 2 cop flashlights at once.
Open Challenge 1 troubleshooting →Challenge 2
Kill a Cop with a Pitchfork Execution.
Open Challenge 2 troubleshooting →Challenge 3
Kill at least 3 other Residents before escaping.
Open Challenge 3 troubleshooting →Challenge 4
Fully Stalk any police in the Wallace's house.
Open Challenge 4 troubleshooting →Challenge 5
Escape without Loomis detecting you.
Open Challenge 5 troubleshooting →Challenge 6
Destroy any police car before you escape.
Open Challenge 6 troubleshooting →
Check these first
Requirement mismatch
A similar action is not the one this Challenge asks for.
Wrong weapon
The Challenge needs a specific weapon.
Wrong execution
A context execution is not the same as a weapon cinematic execution.
Detection / alert condition
An NPC may already be in an alert state.
Timing / target condition
It has to happen to the named person, or during a specific stage.
Possible game tracking issue
Only after the listed conditions are met. Do not assume a bug first.
Passive Challenges
Passive Challenges progress automatically while you play and do not need to be selected as an active challenge.
- 1Which side of the game is this family on?
- 2Read the exact requirement, not a similar one.
- 3Is a player level required?
- 4Confirm the action the counter records.
- 5Progress looks unchanged right after the action.
Progressive Challenge Not Progressing?
Progressive problems are usually a chain problem, not a missing objective. Check these before assuming a bug.
1
The exact subject
The chain only advances with the specific Civilian, Michael variant or weapon it belongs to.
2
The previous task
A later task does not count while the one before it is still open.
3
The exact tracked action
A similar action is not the tracked one. Match the task requirement exactly.
4
Tasks that are not active
A small number of tasks are not active in the released version, so they never progress. They are not listed here.
Some Progressive Challenges have had reported problems that later updates addressed. That is a reason to re-check the subject, the previous task and the exact action — not a guarantee that every task will register.
Prestige Challenges
Prestige uses its own tier-specific challenge pools. These are separate from Passive, Progressive and Story Challenges.
Still not counting?
If every listed condition is met, this may be a tracking problem rather than a missed requirement. Check you are on game version 1.0.2 and retry only if you want to rule out a failed trigger.
See Challenge tracking status →Reverse lookup
Looking for a Reward?
Find which Challenge unlocks an item or cosmetic, then jump back to the Challenge that grants it.
- Try:
- Story Challenges ·78 rewards
- Passive Challenges ·229 rewards
- Progressive Challenges ·338 rewards
Reward> requirement > Challenge works in both directions. A reward result names the family, milestone or task that grants it, and links back to that Challenge.
Current status
Challenge Tracking Status
Only updates that change whether a Challenge should count. Checked against the current patch — not a standing known-issue list.
- Game version
- 1.0.2
- Last reviewed
- Sep 15, 2026
- Checked against
- Patch1.0.2 · Sep 11, 2026
Story Challenge tracking improved in 1.0.2
The update fixed known tracking issues including Prologue Challenge 6 and Main Street Challenge 6. IllFonic also corrected The Babysitters Challenge 2 and Into the Shadows Challenge 1, and says further Challenge messaging improvements are planned.
Passive, Progressive and Prestige tracking received fixes
Several progression blockers were corrected in 1.0.2, Prestige Challenges were re-enabled, and IllFonic says it continues monitoring Challenge issues.
Recent players have continued reporting some tracking problems. Use that as a reason to check the listed conditions and the current game version — not as proof that every failed Challenge is a bug.
Challenge requirements and trackers can change with patches. latest update
See Story Challenge troubleshooting →Related but separate
Looking for Prestige Challenges?
Prestige uses its own tier-specific challenge pools. These are separate from Passive, Progressive and Story Challenges.
Prestige draws a limited selection from a confirmed pool at each tier. Prestige Challenges are not counted as part of the three Challenge systems above.
710 confirmed Prestige Challenges across all tiers.
Do not mix up
Challenges & Achievements
Some Achievements require Challenge completion or are tied to broader progression goals, but an Achievement is not a Challenge.
Separate systems
The three Challenge systems track their own progress. Achievements are a different checklist, even when the requirement overlaps.
Related Achievement
Thorough
Complete all 6 secondary Challenges in any one Story chapter.
How to unlock Thorough →FAQ
Halloween Challenge FAQ
- How many Story Challenges are there?
- 36, with six attached to each of the six Story chapters.
- What are Passive Challenges?
- Automatically tracked Killer and Civilian Challenge families, each with several increasing milestones.
- What are Progressive Challenges?
- Ordered Challenge chains tied to a specific Civilian, Michael variant or weapon.
- Why is my Progressive Challenge not progressing?
- Check the selected subject, the previous Challenge in the chain, and the exact tracked requirement before assuming a bug.
- Are Achievements the same as Challenges?
- No. Achievements and the three Challenge systems are separate, although some requirements can overlap.
- Are Prestige Challenges the same as Progressive Challenges?
- No. Prestige uses separate tier-specific challenge pools and is not part of the Story, Passive or Progressive catalogue.