Progressive Challenges · Michael
1978 Michael Progressive Challenges
Complete this Michael variant’s Progressive Challenges in order to advance the chain. Progress only counts while you are using this variant.
Quick answer
15 published tasks: one ordered chain tied to 1978 Michael. A task only starts progressing once its published previous step is complete — which is not always simply the task above it.
- Type
- Progressive Challenge
- Subject
- 1978 Michael · Michael
- Published tasks
- 15, completed in order
- Rewards include
- XP · Perk Points · Items / Cosmetics
Challenge chain
15 tasks, in published order. The chain advances one task at a time.
Task by task
The chain below is grouped into the Challenge Levels the game itself names. Every task lists the tracked action, the exact target, its published previous step and its rewards.
All 15 tasks in 1978 Michael's chain are listed below.
Challenge Level 13 tasks
Task 1Lethal Efficiency
Perform a standard grab weapon execution on 75 victims
Target 75 · Reward 1,000 XP · 500 Perk Points · Masked Madman
Details- What you need to do
- Perform a standard grab weapon execution on 75 victims
- Target
- 75
- Challenge Level
- Challenge Level 1
- Reward
- 1,000 XP · 500 Perk Points · Masked Madman
- Previous
- No previous-task requirement — first task in the chain.
- This task
- Task 1 · Perform a standard grab weapon execution on 75 victims
- Next
- Task 2 · Stalker Boy — unlocks after Task 1.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 2Stalker Boy
Successfully reach a Tier 2 Stalk Marker on 60 victims
Target 60 · Reward 1,500 XP · 750 Perk Points · Curtain Call
Details- What you need to do
- Successfully reach a Tier 2 Stalk Marker on 60 victims
- Target
- 60
- Challenge Level
- Challenge Level 1
- Reward
- 1,500 XP · 750 Perk Points · Curtain Call
- Previous
- Task 1 · Lethal Efficiency
- This task
- Task 2 · Successfully reach a Tier 2 Stalk Marker on 60 victims
- Next
- Task 3 · They Can Run, But They Can't Hide — unlocks after Task 2.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 3They Can Run, But They Can't Hide
Perform a Hiding Spot Grab on 15 victims by leaping out and grabbing someone from inside a hiding spot
Target 15 · Reward 2,500 XP · 1,250 Perk Points · Tint 2
Details- What you need to do
- Perform a Hiding Spot Grab on 15 victims by leaping out and grabbing someone from inside a hiding spot
- Target
- 15
- Challenge Level
- Challenge Level 1
- Reward
- 2,500 XP · 1,250 Perk Points · Tint 2
- Previous
- Task 2 · Stalker Boy
- This task
- Task 3 · Perform a Hiding Spot Grab on 15 victims by leaping out and grabbing someone from inside a hiding spot
- Next
- Task 4 · Lethal Efficiency: The Sequel — unlocks after Task 3.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Challenge Level 25 tasks
Task 4Lethal Efficiency: The Sequel
Execute 90 victims that are stalked to tier 2
Target 90 · Reward 1,000 XP · 500 Perk Points · Evil on Two Legs
Details- What you need to do
- Execute 90 victims that are stalked to tier 2
- Target
- 90
- Challenge Level
- Challenge Level 2
- Reward
- 1,000 XP · 500 Perk Points · Evil on Two Legs
- Previous
- Task 3 · They Can Run, But They Can't Hide · finishes Challenge Level 1
- This task
- Task 4 · Execute 90 victims that are stalked to tier 2
- Next
- Task 5 · What Happened to the Lights — unlocks after Task 4.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 5What Happened to the Lights
Use your blackout ability to disable 30 flashlights
Target 30 · Reward 1,500 XP · 750 Perk Points · Gold Grid
Details- What you need to do
- Use your blackout ability to disable 30 flashlights
- Target
- 30
- Challenge Level
- Challenge Level 2
- Reward
- 1,500 XP · 750 Perk Points · Gold Grid
- Previous
- Task 4 · Lethal Efficiency: The Sequel
- This task
- Task 5 · Use your blackout ability to disable 30 flashlights
- Next
- Task 6 · Reality Shredder — unlocks after Task 5.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 6Reality Shredder
Use Reality Tear 30 times while in a downed state
Target 30 · Reward 2,000 XP · 1,000 Perk Points · Frequency Shift
Details- What you need to do
- Use Reality Tear 30 times while in a downed state
- Target
- 30
- Challenge Level
- Challenge Level 2
- Reward
- 2,000 XP · 1,000 Perk Points · Frequency Shift
- Previous
- Task 5 · What Happened to the Lights
- This task
- Task 6 · Use Reality Tear 30 times while in a downed state
- Next
- Task 7 · Shadow Stalker — unlocks after Task 6.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 7Shadow Stalker
Successfully reach a Tier 2 Stalk Marker on 60 victims
Target 60 · Reward 2,500 XP · 1,250 Perk Points
Details- What you need to do
- Successfully reach a Tier 2 Stalk Marker on 60 victims
- Target
- 60
- Challenge Level
- Challenge Level 2
- Reward
- 2,500 XP · 1,250 Perk Points
- Previous
- Task 6 · Reality Shredder
- This task
- Task 7 · Successfully reach a Tier 2 Stalk Marker on 60 victims
- Next
- Task 8 · No Safe Haven — unlocks after Task 7.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 8No Safe Haven
Hide an executed victim in a location where another victim subsequently discovers them 15 times
Target 15 · Reward 3,000 XP · 1,500 Perk Points · Tint 3
Details- What you need to do
- Hide an executed victim in a location where another victim subsequently discovers them 15 times
- Target
- 15
- Challenge Level
- Challenge Level 2
- Reward
- 3,000 XP · 1,500 Perk Points · Tint 3
- Previous
- Task 7 · Shadow Stalker
- This task
- Task 8 · Hide an executed victim in a location where another victim subsequently discovers them 15 times
- Next
- Task 9 · The Final Dread — unlocks after Task 8.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Challenge Level 37 tasks
Task 9The Final Dread
Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 45 Special Target
Target 45 · Reward 1,500 XP · 500 Perk Points · Bony Grip
Details- What you need to do
- Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 45 Special Target
- Target
- 45
- Challenge Level
- Challenge Level 3
- Reward
- 1,500 XP · 500 Perk Points · Bony Grip
- Previous
- Task 8 · No Safe Haven · finishes Challenge Level 2
- This task
- Task 9 · Reach Bloodthirst Level 3 and perform a bloodthirsty grab weapon execution on 45 Special Target
- Next
- Task 10 · Systematic Hunter — unlocks after Task 9.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 10Systematic Hunter
Successfully kill all Special Targets within a single match 30 times
Target 30 · Reward 2,000 XP · 750 Perk Points · Troublemaker
Details- What you need to do
- Successfully kill all Special Targets within a single match 30 times
- Target
- 30
- Challenge Level
- Challenge Level 3
- Reward
- 2,000 XP · 750 Perk Points · Troublemaker
- Previous
- Task 9 · The Final Dread
- This task
- Task 10 · Successfully kill all Special Targets within a single match 30 times
- Next
- Task 11 · Closet Killer — unlocks after Task 10.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 11Closet Killer
Perform 15 Hiding Spot Execution
Target 15 · Reward 2,500 XP · 1,000 Perk Points
Details- What you need to do
- Perform 15 Hiding Spot Execution
- Target
- 15
- Challenge Level
- Challenge Level 3
- Reward
- 2,500 XP · 1,000 Perk Points
- Previous
- Task 10 · Systematic Hunter
- This task
- Task 11 · Perform 15 Hiding Spot Execution
- Next
- Task 12 · Shadow Executioner — unlocks after Task 11.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 12Shadow Executioner
Perform a stealth execution on 60 Resident before they become aware of your presence
Target 60 · Reward 3,000 XP · 1,500 Perk Points
Details- What you need to do
- Perform a stealth execution on 60 Resident before they become aware of your presence
- Target
- 60
- Challenge Level
- Challenge Level 3
- Reward
- 3,000 XP · 1,500 Perk Points
- Previous
- Task 11 · Closet Killer
- This task
- Task 12 · Perform a stealth execution on 60 Resident before they become aware of your presence
- Next
- Task 13 · No Rescue Incoming — unlocks after Task 12.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 13No Rescue Incoming
Cut the phone line to a structure while a victim is on the phone 45 times
Target 45 · Reward 4,000 XP · 1,700 Perk Points
Details- What you need to do
- Cut the phone line to a structure while a victim is on the phone 45 times
- Target
- 45
- Challenge Level
- Challenge Level 3
- Reward
- 4,000 XP · 1,700 Perk Points
- Previous
- Task 12 · Shadow Executioner
- This task
- Task 13 · Cut the phone line to a structure while a victim is on the phone 45 times
- Next
- Task 14 · Last Second Denial — unlocks after Task 13.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 14Last Second Denial
Close an escape door or gate after it has been fully opened 30 times
Target 30 · Reward 5,000 XP · 2,000 Perk Points · Tint 4
Details- What you need to do
- Close an escape door or gate after it has been fully opened 30 times
- Target
- 30
- Challenge Level
- Challenge Level 3
- Reward
- 5,000 XP · 2,000 Perk Points · Tint 4
- Previous
- Task 13 · No Rescue Incoming
- This task
- Task 14 · Close an escape door or gate after it has been fully opened 30 times
- Next
- Task 15 · Legend of Haddonfield — unlocks after Task 14.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Task 15Legend of Haddonfield
Perform a legendary context execution on 30 victims
Target 30 · Reward 7,000 XP · 2,500 Perk Points · Stitched
Details- What you need to do
- Perform a legendary context execution on 30 victims
- Target
- 30
- Challenge Level
- Challenge Level 3
- Reward
- 7,000 XP · 2,500 Perk Points · Stitched
- Previous
- Task 14 · Last Second Denial
- This task
- Task 15 · Perform a legendary context execution on 30 victims
- Next
- No published task depends on this one.
This tracker does not sync with the game, and marking this task never marks the earlier tasks for you — the chain only shows the dependency.
Rewards in this chain
- XP
- 15 of 15 tasks award XP
- Perk Points
- 15 of 15 tasks award Perk Points
- Items / Cosmetics
- Masked Madman · Curtain Call · Tint 2 · Evil on Two Legs · Gold Grid · Frequency Shift · Tint 3 · Bony Grip · Troublemaker · Tint 4 · Stitched
Rewards are listed per task and summarised as “which tasks award which reward”. They are deliberately not added into one total, because the current data does not establish that every task in the chain is claimable in a single run.
Progressive vs Prestige
Progressive Challenges are one fixed ordered chain. Michael Prestige is a separate 1–5 progression that draws from its own pool of possible Challenges. They share the word “Challenge” but they are not one system.
Why isn't this michael chain progressing?
Check these in order
- Are you using the correct subject?
- Only 1978 Michael advances this chain. A different Michael variant has its own separate chain.
- Is the earlier step in the chain complete?
- Each task only opens after its published previous step — that is not always simply the task above it. Open the task you are stuck on below and it names the exact step it waits for.
- Are you performing the exact tracked action?
- Every task card repeats the tracked action the game counts, word for word. A similar action with a different counter will not move it.
- Are you hitting the exact target?
- Every task card also shows the exact target. Progress below that number leaves the task open.
- Still no progress?
- Recheck the in-game Challenge screen after the match and confirm you are looking at the same task in the same chain. If every condition above is met, a tracking issue remains possible — this page does not treat it as a bug.
Other chains of this type
FAQ
- How do 1978 Michael's Progressive Challenges work?
- Complete the 15 published tasks in chain order. A task only starts progressing once its published prerequisite is complete.
- Why is my next 1978 Michael Challenge locked?
- The next task depends on its published prerequisite. Open the task above it in the chain to see the required previous step — this page names that step instead of assuming the chain is always the next line.
- Are 1978 Michael Progressive Challenges the same as Prestige?
- No. Progressive Challenges are one fixed ordered chain. 1978 Michael Prestige is a separate 1–5 progression that draws from its own pool of possible Challenges.
- What rewards do 1978 Michael's Progressive Challenges give?
- Every published task awards XP and Perk Points, and 11 of the 15 tasks also award an item or cosmetic. Rewards are listed per task — this page does not add them into one total.
Related guides
Found here
- Michael GuideMichael
- Progression OverviewLevels, Perks, Challenges and Prestige