Choose Your Goal
Halloween: The Game Builds
What do you want your Civilian to be good at? Pick the job, then narrow the character, Trait and Perk effects that help.
There is no single best build for every match. These setups are organised by the job you want to do and explain the tradeoffs behind each choice.
Components
What Makes a Build?
A build is the Multiplayer Civilian view, not the Story character view. Story objectives and lore never feed a build recommendation.
- Civilian
- Base Attributes
- Unique Trait
- Perk Deck
- Starting Item / Match Context
- Playstyle
Base Attributes, Unique Trait and Perk definitions are confirmed game data. Calling a character a good fit for a role is this guide's editorial layer.
Build Finder
What Are You Trying to Do?
Pick a job, a Civilian and what matters most. The result explains why the pick fits, which confirmed effects help, what it costs, and what to compare next.
Step 4 — Result
Choose a goal, a Civilian and one priority to see a starting point.
Build Routes
Four Ways to Build a Civilian
Each route says what it is for, which confirmed data it looks at, when it is worth it, and what it gives up.
Escape Builds
Help turn discovered items and escape opportunities into an actual way out.
- When it fits
- Use it when the team needs objectives and escape requirements finished, and you are comfortable avoiding fights.
- Strength
- Faster objective and escape-related utility.
- Tradeoff
- Less direct combat help when Michael pressures the group.
Combat Builds
Fight back, create space and contribute to detaining Michael — not pretend the Civilian goal is simply to kill him.
- When it fits
- Use it when Michael is contesting the group and someone has to absorb or punish that pressure.
- Strength
- More fight-back utility when Michael commits to an attack.
- Tradeoff
- May contribute less to escape objectives and Resident interaction.
Support Builds
Help residents and teammates progress the match while staying involved in the objective.
- When it fits
- Use it when residents, followers or team objectives matter more than your own damage.
- Strength
- Stronger resident, follower and team utility.
- Tradeoff
- Less self-defence when you are caught alone.
Survival Builds
Stay harder to pressure while continuing useful work around the map.
- When it fits
- Use it when you keep getting found first and need to stay useful without a direct fight.
- Strength
- Stays useful under pressure for longer.
- Tradeoff
- Fewer tools that directly push an objective or a fight.
Characters
Choose a Civilian
Confirmed stats and Unique Traits come from the production Multiplayer view. Role fits are editorial and stay visually separate.

Multiplayer Civilian
Alexis
Alexis Purcell
Confirmed stats
Confirmed- Capability
- 2
- Athleticism
- 8
- Personality
- 10
- Resourcefulness
- 5
Unique Trait
PopularWorth considering for
Editorial
Multiplayer Civilian
Annie
Annie Brackett
Confirmed stats
Confirmed- Capability
- 5
- Athleticism
- 4
- Personality
- 6
- Resourcefulness
- 8
Unique Trait
Speed KillsWorth considering for
Editorial
Multiplayer Civilian
Bob
Bob Simms
Confirmed stats
Confirmed- Capability
- 9
- Athleticism
- 8
- Personality
- 4
- Resourcefulness
- 3
Unique Trait
HeavyweightWorth considering for
Editorial
Multiplayer Civilian
Eric
Eric Dunn
Confirmed stats
Confirmed- Capability
- 6
- Athleticism
- 3
- Personality
- 6
- Resourcefulness
- 8
Unique Trait
Hunter's SenseWorth considering for
Editorial
Multiplayer Civilian
Jennifer
Jennifer Aarons
Confirmed stats
Confirmed- Capability
- 5
- Athleticism
- 9
- Personality
- 6
- Resourcefulness
- 7
Unique Trait
DreamerWorth considering for
Editorial
Multiplayer Civilian
Laurie
Laurie Strode
Confirmed stats
Confirmed- Capability
- 8
- Athleticism
- 6
- Personality
- 9
- Resourcefulness
- 7
Unique Trait
Spatial AwarenessWorth considering for
Editorial
Multiplayer Civilian
Lynda
Lynda Van Der Klok
Confirmed stats
Confirmed- Capability
- 4
- Athleticism
- 8
- Personality
- 7
- Resourcefulness
- 5
Unique Trait
RevelerWorth considering for
Editorial
Multiplayer Civilian
Marcus
Marcus Navarro
Confirmed stats
Confirmed- Capability
- 7
- Athleticism
- 5
- Personality
- 4
- Resourcefulness
- 10
Unique Trait
Lone WolfWorth considering for
Editorial
Multiplayer Civilian
Rachel
Rachel Calahan
Confirmed stats
Confirmed- Capability
- 7
- Athleticism
- 5
- Personality
- 2
- Resourcefulness
- 8
Unique Trait
Full MoonWorth considering for
Editorial
Multiplayer Civilian
Richard
Richard Hawthorne
Confirmed stats
Confirmed- Capability
- 6
- Athleticism
- 7
- Personality
- 9
- Resourcefulness
- 5
Unique Trait
Affluent PartierWorth considering for
Editorial
Multiplayer Civilian
Tanya
Tanya Harrison
Confirmed stats
Confirmed- Capability
- 4
- Athleticism
- 6
- Personality
- 10
- Resourcefulness
- 5
Unique Trait
Hi-FiWorth considering for
Editorial
Multiplayer Civilian
Thomas
Thomas Armitage
Confirmed stats
Confirmed- Capability
- 7
- Athleticism
- 8
- Personality
- 10
- Resourcefulness
- 2
Unique Trait
Running BackWorth considering for
Editorial
Perks
Choose Perks by What They Do
Effect tags are this guide's classification of the confirmed Perk descriptions. The description itself stays the source of truth.
Mobility
9 perks“I want to move and recover faster”
+3 more in this effect family
Combat
20 perks“I want a better chance to fight back”
+14 more in this effect family
Interaction
12 perks“I want to finish map tasks faster”
+6 more in this effect family
Information
9 perks“I need to see more of what is happening”
+3 more in this effect family
Resident / Support
20 perks“I mainly help the team and residents”
+14 more in this effect family
Survival
33 perks“I want to stay harder to pressure”
+27 more in this effect family
Tradeoffs
Compare Two Characters for This Role
This page does not pick a winner. Compare the confirmed stats, Traits and relevant Perks, then pick the tradeoff you prefer.
Build vs Perk Deck
Is a build permanently equipped?
No. This guide helps you choose the kinds of effects and cards that support a playstyle. It does not assume every match will give you the exact same Perk roll.
Perk Points roll Perk Cards, cards form a Civilian Loadout deck, and match rolls still contain randomness. Treat a build as a starting plan, not a fixed loadout.
Context
Starting Items Can Change the Plan
Supplemental Starting Items come from progression, so a build is a starting point rather than a fixed kit.
Where a confirmed character-to-starting-item relationship exists, it changes the opening minutes of a match. Where it does not, this page does not invent one. Adapt once you see what the match gives you.
Match State
Adapt This Build
A build is a starting plan, not a script. Adapt once you see the map, loot and escape state.
We found an Escape Gate
Check the exact interaction variant
Open Escape Checker →I found a weapon
Compare it and check where it is used
Compare Weapons →I found an item
See what it is used for and where it appears
Open Item Finder →Michael is pressuring Residents
Shift toward support and survival considerations
Read Support Builds →I died
Your contribution can continue
Build After Death →
Spectator
Build After Death
Your contribution does not necessarily end when your Civilian dies.
Spectator Perk
ShotgunGrants you a shotgun
Spectator Perk
Loomis ReinforcementsRespawn in the match as Dr. Loomis
Spectator Perk
Player XPEarn some XP
Spectator Perk
Increase Dispatch AwarenessSlightly increase the police presence
Spectator Perk
Police ReinforcementsRespawn in the match as a police officer
Next Step
What to Learn Next
Build FAQ
- What is a build in Halloween: The Game?
- A build is a starting plan for a Multiplayer Civilian: the confirmed stats, Unique Trait, Perk effects and starting context you lean on to do a job in the match. It is not a fixed loadout.
- Which Civilian should I use for escaping?
- Look for Resourcefulness, mobility and interaction effects. Annie and Marcus are the clearest confirmed escape-oriented kits, but the right pick depends on whether you need discover distance, unlocking or repair.
- Which Civilian is good for fighting Michael?
- Look for Capability, Athleticism and melee or resistance effects. Bob, Laurie and Lynda have the most direct confirmed fight-back kits. Remember that the Civilian goal is to create space and detain, not to kill.
- How do Perk Decks work?
- Perk Points roll Perk Cards, cards form a Civilian Loadout deck, and match rolls still contain randomness. This hub organises the confirmed effects by the job they support.
- Do I get the same Perks every match?
- No. Perk rolls vary between matches, so treat any build here as a plan for the kinds of effects to look for, not a guaranteed loadout.
- Can I change my build based on the map and escape?
- Yes, and you should. Items and escape locations change between matches, so adapt once you see the map, loot and escape state.
- What happens to my build after my Civilian dies?
- Your contribution can continue. Spectator Perks and the return roles let a dead Civilian keep supporting the match.
Confirmed = game data. Derived = calculated from that data. Editorial = this guide's judgement. Builds never overwrite the source definitions on the Characters and Perks pages.